If a moderator would be so kind as to move this to forum games, I'd be greatly appreciative.Dragonblade is the name of my RMXP game, and I'm bringing it to the forum! There are 3 races and 11 classes, and anyone that wants to play can pick any race/class combination to play as.
Character generation is as follows:
Step 0: Make sure you can typeTake your time when you type, and do not use single letter replacement words, like "u", "ur", "r", "y", "o", and so on. It will
not be tolerated.
Spelling errors should be kept to a minimum; for the love of god, if you can't spell, use a spell checker before you post. If you don't have a program that can do this for you, this wonderful website can spellcheck for you:
http://www.spellcheck.net/ It's that simple.
Last, but not least, try to capitalize and punctuate once in a while. Most of us have taken classes on this, some of us many, many years of classes. Let's show it, mmmk?
This step, really, is simply one of courtesy. If you expect someone to take the time to read your post, take the time to make sure it's readable first. I, and everyone else, thank you in advance.
Step 1: Choose a RaceHumans - The most abundant race. Humans are well balanced and adapt to any role easily. They have no racial bonuses or penalties.
Elves - The 'first' race. Elves are aloof and graceful, but very frail. Elves make great middle and rear-line characters. Elves gain a racial bonus to Dexterity and Magic Points, but a penalty to Hit Points and Strength.
+1 Dex, +5 MP, -1 Str, -5 HP
Dwarves - Hardy, underground race. Dwarves are sturdy, and built for combat. They're powerful fighters, and should be avoided in direct combat. Dwarves gain a racial bonus to Strength and Hit Points, but a penalty to Magic Points and Agility.
+1 Str, +5 HP, -1 Agi, -5 MP
Step 2: Choose a ClassFencer - Skilled duelists whose quick attacks and parries have earned them a feared reputation in one-on-one combat.
Starting Stats: 80 HP, 35 SP, 8 Str, 8 Dex, 7 Agi, 5 Int
Weapons: Daggers, Light Swords
Off-Hand: Light Shields
Headwear: Hats, Caps
Armor: Robes, Light Armor
Dragoon - Warriors capable of powerful leaps who use spears to impale their enemies upon landing.
Starting Stats: 70 HP, 45 MP, 7 Str, 7 Dex, 8 Agi, 3 Int
Weapons: Spears
Off-Hand: None
Headwear: All
Armor: Robes, Light Armor, Medium Armor
Soldier - Trained fighters skilled with all types of weapons and armors. Very powerful in melee combat.
Starting Stats: 90 HP, 30 MP, 9 Str, 7 Dex, 6 Agi, 2 Int
Weapons: All
Off-Hand: Arrows, Light Shields, Heavy Shields
Headwear: All
Armor: All
Thief - Stealthy combatant with an affinity for shadows. Can pick locks with ease. It's advised not to trust thieves for very long.
Starting Stats: 60 HP, 40 MP, 5 Str, 9 Dex, 9 Agi, 4 Int
Weapons: Daggers, Light Swords, Bows
Off-Hand: Arrows, Light Shields
Headwear: Hats, Caps
Armor: Robes, Light Armor
Archer - Warriors highly skilled with the bow and arrow. Its been said that, when an archer takes aim, you'd best start praying to every god you know.
Starting Stats: 55 HP, 40 MP, 6 Str, 8 Dex, 8 Agi, 4 Int
Weapons: Daggers, Bows
Off-Hand: Arrows, Light Shields
Headwear: Hats, Caps
Armor: Robes, Light Armor
Knight - Powerful fighters that fight for honor. A squad of knights entering the field of battle is enough to inspire fear in the heart of nearly anyone.
Starting Stats: 85 HP, 50 MP, 8 Str, 5 Dex, 5 Agi, 4 Int
Weapons: Maces, Heavy Swords
Off-Hand: Light Shields, Heavy Shields
Headwear: All
Armor: All
Monk - Warriors skilled in unarmed combat who are unable to use any weapons or wear any heavy armor.
Starting Stats: 75 HP, 55 MP, 7 Str, 7 Dex, 8 Agi, 5 Int
Weapons: None
Off-Hand: None
Headwear: Hats
Armor: Robes
Priest - Divine spellcasters that are also skilled in direct combat. Able to call the power of the gods to their side in the heat of battle.
Starting Stats: 50 HP, 70 MP, 5 Str, 4 Dex, 4 Agi, 7 Int
Weapons: Maces, Staffs
Off-Hand: Light Shields, Scrolls
Headwear: Hats, Caps
Armor: Robes, Light Armor, Medium Armor
Oracle - Divine spellcasters able to cast powerful buff spells. Its rumored that powerful oracles can summon divine beings to aid them.
Starting Stats: 45 HP, 75 MP, 3 Str, 4 Dex, 4 Agi, 8 Int
Weapons: Daggers, Staffs
Off-Hand: Scrolls
Headwear: Hats
Armor: Robes, Light Armor
Wizard - Arcane spellcasters that are the true masters of magic. A single utterance from a powerful wizard could level entire cities.
Starting Stats: 35 HP, 95 MP, 2 Str, 3 Dex, 3 Agi, 9 Int
Weapons: Staffs
Off-Hand: Scrolls
Headwear: Hats
Armor: Robes
Elementalist - Arcane spellcasters with command over the forces of nature. Can morph into beings of pure elemental power.
Starting Stats: 40 HP, 80 MP, 3 Str, 3 Dex, 4 Agi, 8 Int
Weapons: Spears, Staffs
Off-Hand: Scrolls
Headwear: Hats
Armor: Robes
Step 3: Apply racial modifiersApply your racial modifiers to your class's starting stats, if your race has any. For example, Gnorak, the Dwarven Soldier, would have the following starting stats, after modifiers:
95 HP, 25 MP, 10 Str, 7 Dex, 5 Agi, 2 Int
Step 4: Buy stuffYou get 250g to purchase stuff. I'd recommend considering saving some money for Inn stays and Tavern meals.
Consumables:Potion - 50g - Heals about 50 HP worth of damage instantly
Firebomb - 50g - Deals about 50 HP worth of damage (Fire, Single Foe)
Kerba Leaf - 75g - Heals about 1/3 your max HP worth of damage (cannot be used in battle)
Gonshi Needles 150g - Restores about 1/3 your max MP (cannot be used in battle)
Weapons:Bronze Dagger - 40g - 10 Attack Power, +1 Agi [Dagger]
Bronze Mace - 40g - 12 Attack Power [Mace]
Bronze Maul - 200g - 16 Attack Power, +1 Str [Mace]
Bronze Shortspear - 40g - 12 Attack Power [Spear]
Bronze Longspear - 90g - 14 Attack Power [Spear]
Bronze Handaxe - 40g - 12 Attack Power [Axe]
Bronze Battleaxe - 90g - 14 Attack Power [Axe]
Bronze Greataxe - 280g - 18 Attack Power, +1 Str [Axe]
Bronze Gladius - 40g - 12 Attack Power [Light Sword]
Bronze Rapier - 100g - 12 Attack Power, +1 Dex [Light Sword]
Bronze Broadsword - 90g - 14 Attack Power [Heavy Sword]
Bronze Claymore - 200g - 16 Attack Power, +1 Str [Heavy Sword]
Wooden Quarterstaff - 40g - 12 Attack Power [Staff]
Wooden Shortbow - 60g - 12 Attack Power [Bow]
Wooden Longbow - 135g - 14 Attack Power [Bow]
Off-Hand Equipment:Custom Bronze Arrows - 40g - +1 Dex [Arrows]
Wooden Shield - 20g - +2% Evasion [Light Shield]
Bronze Shield - 50g - +4% Evasion [Heavy Shield]
Mundane Scroll - 40g - +1 Int [Scroll]
Headwear:Straw Hat - 20g - +1 Resistance [Hat]
Leather Cap - 20g - +1 Defense [Cap]
Bronze Helm - 50g - +2 Defense [Helmet]
Armor:Cloth Robe - 75g - +2 Defense, +6 Resistance [Robes]
Silk Robe - 125g - +3 Defense, +7 Resistance [Robes]
Linen Vest - 75g - +3 Defense, +4 Resistance [Light Armor]
Leather Armor - 75g - +4 Defense, +3 Resistance [Light Armor]
Bronze Chainshirt - 100g - +5 Defense, +3 Resistance [Light Armor]
Bronze Scalemail - 125g - +5 Defense, +4 Resistance [Medium Armor]
Bronze Chainmail - 140g - +5 Defense, +3 Resistance, Slashing Resistant [Medium Armor]
Bronze Breastplate - 150g - +6 Defense, +4 Resistance [Heavy Armor]
Bronze Bandedmail - 200g - +7 Defense, +5 Resistance [Heavy Armor]
Bronze Platemail - 350g - +7 Defense, +5 Resistance, Piercing Resistant [Heavy Armor]
Step 5: Finish and post!Choose a name and gender, and then post your character in this format:
Name, Gender Race Class (Level 1; 0 exp)
#/# HP, #/# MP, #+# Str, #+# Dex, #+# Agi, #+# Int
# Attack, # Defense, # Resistance, #% Evasion
Weapon, Off-Hand, Headwear, Armor
Items, Gold
For example:Gnorak, Male Dwarven Soldier (Level 1; 0 exp)
95/95 HP, 25/25 MP, 10+0 Str, 7+0 Dex, 5+0 Agi, 2+0 Int
14 Attack, 6 Defense, 3 Resistance, 2% Evasion
Battleaxe, Wooden Shield, Leather Cap, Bronze Chainshirt
20 Gold
Formatting your post - A guide to making your post look great!
1) Whenever you make a post, always make sure to post your character's stats at the end of the post. If you want to make it your signature, that'd make it easier, as it'd be at the end of all your posts.
2) Make all
dialogue bold. This will emphasize what your character says, making sure no one misses it.
3) Make all
out of character text italics. This will let everyone know that you're talking, and it has nothing to do with what your character is doing.
For example:
Gnorak enters the dark tavern, scanning its patrons as he shifts the weight of his armor around. As he secures his axe and shield to his back, he approaches the bar. "Aye, gimmeh whatever that'un's drinkin'." he says to the barkeep, jerking a stubby thumb towards a roguish looking fellow at the end of the bar.
How much does the drink cost?
Gnorak, Male Dwarven Soldier (Level 1; 0 exp)
95/95 HP, 25/25 MP, 10+0 Str, 7+0 Dex, 5+0 Agi, 2+0 Int
14 Attack, 6 Defense, 3 Resistance, 2% Evasion
Battleaxe, Wooden Shield, Leather Cap, Bronze Chainshirt
20 Gold
And now, the intro scenery:
No longer at war, the troops of Kilvarn's military find themselves unemployed. Most wandered from city to city, doing general labor work, a rare few finding permanent jobs. There are many, though, that upon returning to their war-torn country, have found their own form of opportunity... Crime.
Recently, pockets of organized crime have arised in numerous cities, and the local governments have found themselves without funds to hire and equip enough guards to keep the gangs in check. Some have become so desperate as to hire 'adventurers', as they like themselves to be called (even though they're really just glorified mercenaries), to take care of the infestations.
You (yes, you, the one with that funny hat) have recently arrived in Honour, a small port-town on the southeastern edge of Kilvarn. You're one of the many unemployed ex-troops, and are desperate for work. Money is growing thin, and you're looking for any way to make good coin. So, what's a wanderer to do? Go to the local tavern, of course...
The tavern (named the Salty Dog) is fairly busy this eve, as many of the local fisherman are shorebound, thanks to today's rough winds. The grubby bartender is busy serving drinks and keeping the counter scrubbed clean. A mangy-looking dog scurries about the room; every now and then, the barmaid shouts at the pooch.
"Salty! Yer gittin' in ever'ones' way! Shoo, doggy. Go play with your bone!" she pleas with the mutt, kicking Salty's chewbone behind the counter of the bar. No one seems to notice your entrance.