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Rep: +0/-0Level 89
Using RMXP and was wondering if theres a way to make a character say a different message every time you interacted with him/her?
And if he/she has said all the different messages, loop it?

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Rep:
Level 91
Yeah, use varibles.

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Rep: +0/-0Level 89
Oh ok, thanks. I got it ^^

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Rep: +0/-0Level 89
Quote from: ArchZealot
Oh ok, thanks. I got it ^^


Do you really? Because if you need more help I can explain exactly how to do this.

-D
There's a little black dot on the sun today.

**
Rep: +0/-0Level 89
Quote from: Darksun
Quote from: ArchZealot
Oh ok, thanks. I got it ^^


Do you really? Because if you need more help I can explain exactly how to do this.

-D


Lol, Ive got an idea on what to do, havnt tested it yet tho. Heres what i think i have to do.
Create a variable in the event commands box-thingy, and make the variable between 0 and minus 1 the amount of messages ive got stored, meaning if i want to display 3 messages, i make the variable between 0 and 2. Next I make a precondition that if the variable is 0, a particular message is displayed, 1 another and finally 2 the last one.

Is that it?

PH34R T3H L33T

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Rep:
Level 92
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You got it, but you have to make sure it resets itself to 0 at the end of the event.
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Rep: +0/-0Level 89
Quote from: deadly_diablo
You got it, but you have to make sure it resets itself to 0 at the end of the event.


Kewl, I didnt know this last one, thanks Deadly ^^

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