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any one be able to help! please!! (wait battle system)

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Level 89
Here is an active count battle system but my problem is that it carries on when the battle menu comes up I want to wait until the player has decided what to do before it starts moving again. so it is a wait system.

Quote
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#_/???Active Count Battle ? KGC_ActiveCountBattle?
#_/----------------------------------------------------------------------------
#_/??Active Count Battle(ACB)????????
#_/  ????([Main]????)??????????
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

#==============================================================================
# ? ???????? ?
#==============================================================================

module KGC
  # ?? ????????????(??????) ??
  # ?????
  ACB_ATTACK_WAIT = 1
  # ???
  ACB_GUARD_WAIT = 1
  # ????
  #  0 ???????????????????????
  ACB_SKILL_WAIT = 0
  # ?????
  ACB_ITEM_WAIT = 0.5
  # ????
  #  ???????????????????????????????????
  ACB_CHANT_WAIT = 0.75

  # ????????
  #  false ????????
  ACB_SKILL_CHANT = true
  # ?????????? ??F ??
  #  ??F ????????????????
  ACB_CHANT_SKILL_INT_F = 1
  # ??????????? ???F ??
  #  ???F ????????????????
  #  (????????????????2 ??????????)
  ACB_NOT_CHANT_SKILL_ATK_F = 2
  # ?????????
  #  ????ID???????????????????????
  #  (??????????????????????)
  #  ?????????????????????????
  ACB_CHANT_TIME = []  # ??????????
  #  ACB_CHANT_TIME[10] = 0.8
  #  <??> ???ID:10 ?????????? 0.8 ????

  # ????MAX? SE
  #  ?"SE?????", Volume, Pitch?
  ACB_MAX_SE = RPG::AudioFile.new("038-Switch07", 100, 150)

  # ?????????(nil ???)
  ACB_ESCAPE_MESSAGE = "Attempting to run
Current Project : Darkened Light
Demo:5%
Game 1%


**
Rep:
Level 89
bumb. or at least tell me what i would have to do?
Current Project : Darkened Light
Demo:5%
Game 1%


***
Rep:
Level 90
~
Errr dude... Go and edit your post and make sure right at the end of it, it says: [/quote]