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any one be able to help! please!! (wait battle system)

Started by Melfice666, December 27, 2005, 08:03:22 PM

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Melfice666

Here is an active count battle system but my problem is that it carries on when the battle menu comes up I want to wait until the player has decided what to do before it starts moving again. so it is a wait system.

Quote#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
#_/???Active Count Battle ? KGC_ActiveCountBattle?
#_/----------------------------------------------------------------------------
#_/??Active Count Battle(ACB)????????
#_/  ????([Main]????)??????????
#_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/

#==============================================================================
# ? ???????? ?
#==============================================================================

module KGC
 # ?? ????????????(??????) ??
 # ?????
 ACB_ATTACK_WAIT = 1
 # ???
 ACB_GUARD_WAIT = 1
 # ????
 #  0 ???????????????????????
 ACB_SKILL_WAIT = 0
 # ?????
 ACB_ITEM_WAIT = 0.5
 # ????
 #  ???????????????????????????????????
 ACB_CHANT_WAIT = 0.75

 # ????????
 #  false ????????
 ACB_SKILL_CHANT = true
 # ?????????? ??F ??
 #  ??F ????????????????
 ACB_CHANT_SKILL_INT_F = 1
 # ??????????? ???F ??
 #  ???F ????????????????
 #  (????????????????2 ??????????)
 ACB_NOT_CHANT_SKILL_ATK_F = 2
 # ?????????
 #  ????ID???????????????????????
 #  (??????????????????????)
 #  ?????????????????????????
 ACB_CHANT_TIME = []  # ??????????
 #  ACB_CHANT_TIME[10] = 0.8
 #  <??> ???ID:10 ?????????? 0.8 ????

 # ????MAX? SE
 #  ?"SE?????", Volume, Pitch?
 ACB_MAX_SE = RPG::AudioFile.new("038-Switch07", 100, 150)

 # ?????????(nil ???)
 ACB_ESCAPE_MESSAGE = "Attempting to run
Current Project : Darkened Light
Demo:5%
Game 1%


Melfice666

bumb. or at least tell me what i would have to do?
Current Project : Darkened Light
Demo:5%
Game 1%


Dalton

Errr dude... Go and edit your post and make sure right at the end of it, it says: [/quote]