Alright! it works...yeah I just put the event to change the tint on the enterance to the cellar, and the event to change it back to normal at the exit to go back upstairs...but...
That really helped, but it doesn't quite look right. I set the time on both events for 0 frames, but when i enter the cellar, its the normal brightness as the new map fades in, then gets darker when it finishes fading in...same deal when I extt into the main part of the house, where the light is normal...it's dark while the map fades in, then brightens to the normal tint when finished fading.
Help?