ok done.
this is made in a common event added to every monster group.
triggered by a switch for each hero auto turned on at the start of the game if the hero is better with bows than with swords.
it will also change the battler graphic to be more realistic so needless to say we need a bow and a sword user of the same hero.
it will replace the bow with the strongest sword you got and if you get arrows it will auto switch the sword to the strongest bow.
since the battle event reduce an arrow for no good reason before the battle i added a condition for the first turn and that switch is truned off using a para when the battle is over so that it can be reused the next battle.
lastly i defined the arrows, it takes some extra work whenever we add a new arrow type but it can give some really nice options, the arrows in the demo, normal and strong ones deal damage to all the enemies (10 and 20) later on there can be fire arrows that burn, stun arrows, forzen arrows poison arrows and so on.
i think you'll find it quite usable, here is the demo:
http://www.megaupload.com/?d=8XSX9M0M