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attempting a cutscene

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Rep: +0/-0Level 89
ok... noob here with a big question.

I am trying to make a cutscene and i have a few problems

1 is there a way to keep my hero from showing up on the screen when i teleport to the cutscene?

2 is there a way to stop the talking after the first time through?

Please let me know ASAP, as i want to continue this so it will work wonderfully

   
Current project: Virtues and Sins: Legend of Virtues
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Rep: +0/-0Level 89
umm... i don't know how i go about making a switch, and i looked through quite a bit of the other q's and they don't tell me how to get to the switch making part of the programing (like, does it have its own dialog box?)

   
Current project: Virtues and Sins: Legend of Virtues
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It's on the first tab, it should be called Switch Operations

Just make two pages, do the cutscene in the first one and end it with,

Switch: [XXXX: NAME] = ON

Then make a second page and on the left side there will be a preconditions box. Check switch and select the one you turned on. Look in the tutorials section for more.

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Rep: +0/-0Level 89
sorry, i just read the rules for posting... lol

anyway i have the XP version, and i'm not entirely sure what your talking about when you say a tab... remember i'm a noob, and i cannot grasp the concept of a tab from the pits of space and time...

OH! and another problem that happens with my maker is that when i kill a monster, this exploding noise starts and keeps going throughout the whole battle (and i turned the enemy die SE off)

Just to let everyone know, i always speek in a satyrical (joking) tone, and so i hope no one takes this message as condescension (or the opposite, whatever term that is)

   
Current project: Virtues and Sins: Legend of Virtues
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The "Tabs" I referred to are the "Tabs" that contain the command like "Message", "Move Event". "Teleport", etc. You want the first tab.

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Rep: +0/-0Level 89
you know throughout all this planning, i kinda wonder why "End Event Processing" doesn't work for this sorta thing...

   
Current project: Virtues and Sins: Legend of Virtues
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Sorry, I skimmed through your message previous from my last.
It's constantly repeats the noise.

Well first of all what maker are you using? And you should match the noise with one of your SE files.

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Rep: +0/-0Level 89
LOLZ i found a way to do it without a switch... omg but i still think i should use the switch, just in case

   
Current project: Virtues and Sins: Legend of Virtues
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Rep: +0/-0Level 89
lol i'm posting a mile a minute here,

1 i am using RPMXP
2 the sound effect is EXPLOSION X (where X is one of the variables)

anyway, i really appreciate all the help

   
Current project: Virtues and Sins: Legend of Virtues
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Did you make any new battle conditions, (E.g. "Poison, Blind")

(P.S. Please watch out for double posting, there is an edit button.)

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Rep: +0/-0Level 89
oh, sorry...

umm... lemme think... no i didn't make any new statuses, i dunno what to do, i tried what you said, and that didn't work, i'm beginning to think it may be a glitch... anyway, i hope i don't have too many of these problems again, cuz there reallystarting to leech my creation time!
 :P

   
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To make the guys stop talking, have the event set as action key. That way, when you hit a button next to him, the character will do whatever, and stop at the end of what they are supposed to do.

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Rep: +0/-0Level 89
gee... um thx for the rather rude sounding comment, sir or madam, and i wil definatley take it to heart

   
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pokeball zxmOfflineMale
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Rep: +0/-0Level 89
OMG THX SOOOOO MUCH, your are a sanity saver :P

   
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pokeball zxmOfflineMale
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Hey! No problem!

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Hey! How was that rude!

pokeball zxmOfflineMale
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Hehe! How so?

*****
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Captain Fucking Callahan
I dont think it was rude and Zxmelee is a good helper. Glad he helped ya
"Always remember the best form of revenge is to better yourself." -ZV

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Rep: +0/-0Level 89
I wasn't talking about melee, but inaru said something along the lines of "to stop the guys talking"... i dunno, it just seemed like inaru was annoyed with reading the forum, lol i appologize

   
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Well, no. Events work as a robot. When they finish the action, unless told otherwise, they will stop doing what they are doing. But when the event is set at atuomatic, it will keep going until you tell it to stop, because there are no conditions for it to start.

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Rep: +0/-0Level 89
Yeah, i'm hoping that i have that problem behind me, but my SE problem is still there...

   
Current project: Virtues and Sins: Legend of Virtues
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