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Golden Sun Skills

Started by doggen, November 28, 2005, 05:06:33 PM

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doggen

Hello there.

Is there any one that can make me a tutorial with
skills like in Golden Sun. You know these:

Move--> Let the player move a distant object

Parch--> Removes smaller ponds of water

Whirlwind--> Blows away leaves and such

You don't have to teach me how to do these skills.
Just the basics for making a working skill.

I would if you could have switches also.

Thanks in advance.
Bye!
Going on a vacation...(To FLORIDA!!!)
Will be away the three closest weeks...

ahref

yes it would be possible whirlwind is simple move is slightly more complex so is parch(that must be in golden sun 2)

i love th golden sun games and will be posting a tutorial for whirlwind soon

after playing round with my trial version of rpg maker xp i have decided to stick with rpg maker 2003

so if your using that version then sure i can but if your not then i cant help sorry

Red Eye Dragoon

Golden sun rocks im to the point where i gotta get into prox in GS2
any way you could probubly make events on map for the moveable things and then make a skill and a common event for the skill to move on of the movable events.
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Currently: Planning

blueXx

they are all simple
for whirlwind:
do unmovable leaf tile, do leaf flying animation and set the tile to no graphic
about the same with parch

and for move condition the next button push of the hero (left right up down) and do move event to the rock
might come in tricky at some spots though
holy shit my sig was big!

doggen

Thank you everyone.

But I was more thinking like that you'll be able to chose a skill from the skill menu, and then somethin on the map happens.

And by the way: I use XP, sorry.

See ya later!
Going on a vacation...(To FLORIDA!!!)
Will be away the three closest weeks...

blueXx

if you teach them as skills you can use them from the menu and link them to a common event Xx"
sort of don't understand you there...
being battle skills too is just a "side effect"

make them skills, link to a common event they will activate and set their usability to menu only

bah it's easy...
holy shit my sig was big!

doggen

Yeah, I think I understood it now.

It was pretty easy after all.

Thank you!
Going on a vacation...(To FLORIDA!!!)
Will be away the three closest weeks...

ahref

thank you it had not occured to me to include that sort of thing in my game