2019, april 30.
-Background menu music now can be in .wav format
-50% speed-up when generating 3D characters, resulting faster teleportation
-10% speed optimization in rendering.
-Fixed a graphics glitch on Cyrix, Vortex86DX, IDT WinChip, AMD K5 processors.
-Shadow rendering has been optimized.
-Modell loader is optimized, now the overall loading speed is almost twice as fast.
-Fixed an input-doubling bug with Windows9x.
-Background was mistakenly not rendered when NPC mode battle system automatically engages if entering a map.
-If there is only one hero on the scene, the battle system now still displays the avatar.
-Automatic teleport chain now properly processes scene settings.
-Fixed segmentation fault with missing attackname1.txt when battle system engages with flawed text parameters.
-Hero avatars was not properly restored after loading a game.
-Fixed a bug causing the collision engine staying engaged on dead enemies.
-Fixed an ID bug in object management.
-New menu element allows to gentle exit from the battle system.