Changelog * v1.00a(GMT 1400 15-8-2016):
* 1. 1st version of this plugin finished
AuthorsDoubleX
CreditsDoubleX(Optional)
PurposeLets users change some system settings in game and save them
Games using this scriptNone so far
Parameters * @param currencyUnit
* @desc Sets the currency unit
* It corresponds to the currency in the system settings
* Don't include , in its value
* Windows showing the currency unit might need to be refreshed right
* after changing currencyUnit
* @default G
*
* @param equipTypes
* @desc Sets the list of equip types
* It corresponds to the equipment types in the type settings
* Don't change this when showing equips unless you really know what
* you're truly doing
* Don't change anything other than the equip type names unless you
* really know what you're truly doing
* @default , Weapon, Shield, Head, Body, Accessory
*
* @param locale
* @desc Sets the locale of the game
* Don't include , in its value
* Windows showing texts might have to be refreshed right after changing
* locale
* @default en_US
*
* @param magicSkills
* @desc Sets the list of skill type ids needing chanting motions in side view
* It corresponds to the magic skills in the system settings
* Don't change this during the same battle unless you really know what
* you're truly doing
* @default 1, 2
*
* @param menuCommands
* @desc Sets the enabled status of all menu commands
* It corresponds to the menu commands in the system settings
* The 1st, 2nd, 3rd, 4th, 5th and 6th status correspond to item, skill,
* equip, status, formation and save
* Setting an enabled status as anything other than false means it's
* true
* The menu window might need to be refreshed right after changing
* menuCommands
* @default true, true, true, true, true, true
*
* @param optDisplayTp
* @desc Sets whether tp will be shown
* It corresponds to the display tp in battle in the options of the
* system settings
* Setting it as anything other than false means it's true
* Don't change this when showing actors' statuses unless you really
* know what you're truly doing
* @default true
*
* @param optExtraExp
* @desc Sets whether actors outside battles can gain exp from those battles
* It corresponds to the exp for reserve members in the options of the
* system settings
* Setting it as anything other than false means it's true
* @default false
*
* @param optFloorDeath
* @desc Sets whether floor damages alone can directly lead to death
* It corresponds to the knockout by floor damage in the options of the
* system settings
* Setting it as anything other than false means it's true
* @default true
*
* @param optFollowers
* @desc Sets whether followers of the leading party member will be shown
* It corresponds to the show player followers in the options of the
* system settings
* Setting it as anything other than false means it's true
* Don't change this from false to true when followers could be
* colliding with something else unless you really know what you're
* truly doing
* @default true
*
* @param optSideView
* @desc Sets whether side view will be used
* It corresponds to the use side view battle in the options of the
* system settings
* Setting it as anything other than false means it's true
* Don't change this during the same battle unless you really know what
* you're truly doing
* @default true
*
* @param optSlipDeath
* @desc Sets whether slip damages alone can directly lead to death
* It corresponds to the knockout by slip damage in the options of the
* system settings
* Setting it as anything other than false means it's true
* @default true
*
* @param skillTypes
* @desc Sets the list of skill types
* It corresponds to the skill types in the type settings
* Don't change this when showing skill types unless you really know
* what you're truly doing
* Don't change anything other than the skill type names unless you
* really know what you're truly doing
* @default , Magic, Special
Plugin Calls * # Configuration manipulations
* 1. $gameSystem.dynamicSettings.param
* - Returns the value of parameters shown in the plugin manager
* - E.g.: Without using the 2nd plugin call,
* $gameSystem.dynamicSettings.menuCommands will return
* [false, false, false, false, false, false]
* 2. $gameSystem.dynamicSettings.param = val
* - Sets the value of parameters shown in the plugin manager as val
* - All $gameSystem.dynamicSettings.param changes will be saved
* - E.g.: $gameSystem.dynamicSettings.terms.messages.substitute =
* '%1 protected %2!' will set the substitute message to be
* '%1 protected %2!'
Configurations /* Sets the list of attack motions in side view
* It corresponds to attack motions in the system settings
* Don't change this during the same battle unless you really know what
* you're doing
*/
attackMotions: [
{
'type': 0,
'weaponImageId': 0
}, {
'type': 1,
'weaponImageId': 1
}, {
'type': 1,
'weaponImageId': 2
}, {
'type': 1,
'weaponImageId': 3
}, {
'type': 1,
'weaponImageId': 4
}, {
'type': 1,
'weaponImageId': 5
}, {
'type': 1,
'weaponImageId': 6
}, {
'type': 2,
'weaponImageId': 7
}, {
'type': 2,
'weaponImageId': 8
}, {
'type': 2,
'weaponImageId': 9
}, {
'type': 0,
'weaponImageId': 10
}, {
'type': 0,
'weaponImageId': 11
}, {
'type': 0,
'weaponImageId': 12
}
],
/* Sets the list of sounds
* It corresponds to sound in system settings
*/
sounds: [
{
name: 'Cursor2',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Decision1',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Cancel2',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Buzzer1',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Equip1',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Save',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Load',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Battle1',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Run',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Attack3',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Damage4',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Collapse1',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Collapse2',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Collapse3',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Damage5',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Collapse4',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Recovery',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Miss',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Evasion1',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Evasion2',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Reflection',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Shop1',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Item3',
pan: 0,
pitch: 100,
volume: 90
}, {
name: 'Item3',
pan: 0,
pitch: 100,
volume: 90
}
],
/* Sets the terms in the term table
* It corresponds to the terms settings
* Windows showing those terms might need to be refreshed right after
* changing the relevant terms in the term table
*/
terms: {
basic: [
'Level',
'Lv',
'HP',
'HP',
'MP',
'MP',
'TP',
'TP',
'EXP',
'EXP'
],
commands: [
'Fight',
'Escape',
'Attack',
'Guard',
'Item',
'Skill',
'Equip',
'Status',
'Formation',
'Save',
'Game End',
'Options',
'Weapon',
'Armor',
'Key Item',
'Equip',
'Optimize',
'Clear',
'New Game',
'Continue',
null,
'To Title',
'Cancel',
null,
'Buy',
'Sell'
],
params: [
'Max HP',
'Max MP',
'Attack',
'Defense',
'M.Attack',
'M.Defense',
'Agility',
'Luck',
'Hit',
'Evasion'
],
messages: {
actionFailure: 'There was no effect on %1!',
actorDamage: '%1 took %2 damage!',
actorDrain: '%1 was drained of %2 %3!',
actorGain: '%1 gained %2 %3!',
actorLoss: '%1 lost %2 %3!',
actorNoDamage: '%1 took no damage!',
actorNoHit: 'Miss! %1 took no damage!',
actorRecovery: '%1 recovered %2 %3!',
alwaysDash: 'Always Dash',
bgmVolume: 'BGM Volume',
bgsVolume: 'BGS Volume',
buffAdd: "%1's %2 went up!'",
buffRemove: "%1's %2 returned to normal!",
commandRemember: 'Command Remember',
counterAttack: '%1 counterattacked!',
criticalToActor: 'A painful blow!!',
criticalToEnemy: 'An excellent hit!!',
debuffAdd: "%1's %2 went down!",
defeat: '%1 was defeated.',
emerge: '%1 emerged!',
enemyDamage: '%1 took %2 damage!',
enemyDrain: '%1 was drained of %2 %3!',
enemyGain: '%1 gained %2 %3!',
enemyLoss: '%1 lost %2 %3!',
enemyNoDamage: '%1 took no damage!',
enemyNoHit: 'Miss! %1 took no damage!',
enemyRecovery: '%1 recovered %2 %3!',
escapeFailure: 'However, it was unable to escape!',
escapeStart: '%1 has started to escape!',
evasion: '%1 evaded the attack!',
expNext: 'To Next %1',
expTotal: 'Current %1',
file: 'File',
levelUp: '%1 is now %2 %3!',
loadMessage: 'Load which file?',
magicEvasion: '%1 nullified the magic!',
magicReflection: '%1 reflected the magic!',
meVolume: 'ME Volume',
obtainExp: '%1 %2 received!',
obtainGold: '%1\\G found!',
obtainItem: '%1 found!',
obtainSkill: '%1 learned!',
partyName: "%1's Party",
possession: 'Possession',
preemptive: '%1 got the upper hand!',
saveMessage: 'Save to which file?',
seVolume: 'SE Volume',
substitute: '%1 protected %2!',
surprise: '%1 was surprised!',
useItem: '%1 uses %2!',
victory: '%1 was victorious!'
}
}
Instructions * attackMotions, sounds and termscan only be edited via opening this plugin
* js file directly
*
* The default plugin file name is DoubleX RMMV Dynamic Settings v100a
* If you want to change that, you must edit the value of
* DoubleX_RMMV.Dynamic_Settings_File, which must be done via opening this
* plugin js file directly
PrerequisitesAbilities:
1. Little RMMV plugin development proficiency for most basic usages
2. Some Javascript coding proficiency to fully utilize this plugin
Terms Of Use * 1. Commercial use's always allowed and crediting me's always optional.
* 2. You shall keep this plugin's Plugin Info part's contents intact.
* 3. You shalln't claim that this plugin's written by anyone other than
* DoubleX or my aliases. I always reserve the right to deny you from
* using any of my plugins anymore if you've violated this.
* 4. CC BY 4.0, except those conflicting with any of the above, applies
* to this plugin, unless you've my permissions not needing follow so.
* 5. I always reserve the right to deny you from using this plugin
* anymore if you've violated any of the above.