"The Fool" (Name player-determined)
The main character is an enigma. Young and impressionable, his memory is the most heavily affected by the cryogenic preservation procedures. Unsure of his surroundings, the events unfolding, and at times, his companions, the main character is an introvert haunted by something he does not fully understand, and whose motives and decisions are there to be made, in part, by you, the player. That said, suffice it to say that his history and the nature of the memory cards dotted around the facility are perhaps more intertwined than is first apparent.
MagnusMagnus is an optimistic man. Worldly and charming, though by first impressions a large and intimidating man, he is caring and talkative through from the best to the worst of times. He's the first companion the player meets and the least affected by the memory haze of the cryogenic preservation, but still unsure about elements of his past and the exact timeline he's on. In his past life, it emerges quickly that Magnus was the boisterous leader of a mercenary company of some kind. Make no mistake; Magnus' skills, strength and experience are a quintessential necessity both inside and outside of the simulations in the facility, and he is a steadfast companion to the player.
PurityThe second character to awaken in the facility, Purity is a shrewd and realistic woman whose life and mannerisms exude balance. A civil servant or member of the legal system in times past -- the specifics are vague, even to her -- her intelligence lends its own utility, but her emotional ability to remain level-headed and calm makes her invaluable to the party during times of duress. Her quiet, tempered willpower and ability to reason with Magnus and Voltaire are some of her most undeniably useful traits; though she is not without her use on the battleground. Muscle memory dictates that purity is skilled in close-range martial arts and with improvised weaponry, be it anything from a piece of iron piping laying around down to her very own fists.
VoltaireThe third and final inhabitant of the facility the party comes across, Voltaire is a skeptic through and through. A skilled hunter or tracker of some kind, Voltaire takes his moniker from the French philosopher famed for his wit, something he's not in short supply of. Whilst at times his cynicism can wear very thin with the other three members of the party, it can also provide an edge of logical scrutiny that is undoubtedly helpful when it comes to solving the facility's puzzles and uncovering more memory cards. Voltaire is far from useful when it comes to any kind of close-range melee combat, but behind any kind of ranged weapon, his mastery becomes swiftly apparent.