Changelog * v1.00c(GMT 0700 20-8-2016):
* 1. In sync with the latest DoubleX RMMV Popularized ATB Core version
* v1.00b(GMT 0400 16-7-2016):
* 1. Changed auto removing timing of countdown state to "patb_countdown"
* 2. Increased this plugin's compatibility and robustness
* v1.00a(GMT 0600 6-2-2016):
* 1. 1st testing version of this plugin finished
AuthorsDoubleX
CreditsDoubleX(Optional)
PurposeLets users set some states updating turns per specified seconds
Games using this pluginNone so far
Notetags * # State Notetags:
* 1. <patb countdown: sec>
* - Sets the state to have its turn updated every sec seconds
* - Every second in sec only consists of frames with atb updates
Plugin Calls * # Data State manipulations
* 1. meta.patb_countdown
* - Returns the number of seconds per state turn update
* - Those seconds only consist of frames with atb updates
* 2. meta.patb_countdown = sec
* - Sets the number of seconds per state turn update as sec
* - Every second in sec only consists of frames with atb updates
* - All meta.patb_countdown changes can be saved if
* DoubleX RMMV Dynamic Data is used
* # Battler manipulations
* 1. patb_countdown_clock[stateId]
* - Returns the countdown clock, measured in frames, of state with id
* stateId
* - The number of frames per second is hardcoded as 60 by default
* 2. patb_countdown_clock[stateId] = frames
* - Sets the countdown clock, measured in frames, of state with id
* stateId, as frames frame
* - The number of frames per second is hardcoded as 60 by default
* 3. patb_countdown_freeze[stateId]
* - Returns whether the countdown of a state with id stateId's frozen
* 4. patb_countdown_freeze[stateId] = boolean
* - Sets the countdown of state with id stateId to be frozen if
* boolean is true
Configuration /* Sets something to happen when the turn of the countdown state state
* owned by the battler calling on_countdown_update decreases
* on_countdown_update will be bound to the battler upon use
*/
on_countdown_update: function(state) {
// Uses DoubleX RMMV State Triggers to trigger countdown update effects
//var GBB = DoubleX_RMMV.State_Triggers.Game_BattlerBase;
//GBB.execStateTriggers.call(this, state.id, "turn");
//
// Applies 10 hp damage to the state owner per countdown update
this._result.clear();
this._result.success = true;
this.gainHp(-10);
this.onDamage(10);
this.startDamagePopup();
if (this._hp <= 0) { this.performCollapse(); }
} // on_countdown_update
Videohttps://www.youtube.com/watch?v=YeyHaybDZt4Note that this plugin doesn't show the state turn counter, which is shown by Yanfly Engine Plugins - Buffs & States Core in this video
PrerequisitesPlugins:
1.
DoubleX RMMV Popularized ATB CoreAbilities:
1. Decent Javascript coding proficiency to fully utilize this plugin
Terms Of UseYou shall keep this plugin's Plugin Info part's contents intact
You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his/her aliases