Name: Quicksand
Version: 1.2
Author: Mr. Trivel
Created: 2015-11-27
What does it do?Allows regions to sink players and events in. If player sinks in completely - game over screen or common event can be executed.
Screenshots:
How to use?Set up tags Map Note.
Full setup looks like this:
<quicksand: [ID]>
SinkSpeed: [FLOAT]
SlowDown: [FLOAT]
MaxSlowDown: [FLOAT]
MaxSink: [INT]
SinkReached: [Common Event ID/0/-1]
Dash: [true/false]
CutOff: [true/false]
</quicksand>
What each of those do:<quicksand: [iD]> - start of region data, [iD] is for which region will it apply
</quicksand> - end of region data
SinkSpeed: [FLOAT] - How fast characters sink in
SlowDown: [FLOAT] - How slower characters move per sink in
MaxSlowDown: [FLOAT] - Slowest characters can move E.g. 0.5
MaxSink: [INT] - Lowest possible sinking point (E.g. 30)
SinkReached: [Common Event ID/0/-1] - What happens after player sinks in. 0 - nothing, -1 - Game Over, >0 calls Common Event of that ID.
Dash: [true/false] - Is player allowed to Dash while in this region
CutOff: [true/false] - Cut off part of sprite depending on sink in?
Is it possible to set multiple regions on same map? Yes.
Settings I used for the screenshot:Can I make events unsinkable? Yes.
Just add <Unsinkable> to Event's note field.
Plugin: <Link: Github>How to download the
Plugin. Click the link above, there will be a button named
Raw, press Right Click -> Save As.
Terms of Use:Don’t remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for non-commercial projects.
For commercial use contact Mr. Trivel.