Changelog * v1.00a(GMT 0500 23-1-2016):
* 1. Increased this plugin's compactness
* 2. 1st completed version of this plugin finished
* v0.00b(GMT 0700 29-11-2015):
* 1. Increased this plugin's compactness
* v0.00a(GMT 0600 28-11-2015):
* 1. 1st testing version of this plugin finished
AuthorsDoubleX
CreditsDoubleX(Optional)
PurposeLets users multiply the max turn unit by the number of battlers
Games using this pluginNone so far
Configurations * @param max_turn_unit_battler_code
* @desc Sets the code indicating which battlers will be counted for
* multiplying with max_turn_unit as max_turn_unit_battler_code
* The number of counted battlers will be multiplied to max_turn_unit
* Available codes for max_turn_unit_battler_code:
* alive_battler - All alive battlers will be counted
* alive_actor - All alive actors will be counted
* alive_enemy - All alive enemies will be counted
* all_battler - All battlers will be counted
* all_actor - All actors will be counted
* all_enemy - All enemies will be counted
* max_turn_unit_battler_code won't be used if it doesn't return any
* available code
* @default alive_battler
Plugin Calls * # Configuration manipulations
* 1. $gameSystem.patb.param
* - Returns the value of param listed in the plugin manager
* 2. $gameSystem.patb.param = val
* - Sets the value of param listed in the plugin manager as val
* - All $gameSystem.patb.param changes will be saved
PrerequisitesPlugins:
1.
DoubleX RMMV Popularized ATB CoreAbilities:
1. Little Javascript coding proficiency to fully utilize this plugin
Terms Of UseYou shall keep this plugin's Plugin Info part's contents intact
You shalln't claim that this plugin's written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his/her aliases