Changelog# v1.00a(GMT 0400 9-8-2015): |
# 1. 1st version of this script finished |
AuthorsDoubleX
CreditsDoubleX(Optional)
PurposeAids other scripters to learn how a basic atb system addon can be written
Configurations # Sets the scale applied to the skill/item's invocation speed
# The sum of all inputted skills/items' invocation speeds, multiplied by
# this scale, will be subtracted from the battler's atb value right after
# that battler finished inputting all that battler's action slots
# If INVOCATION_SPEED_SCALE_VAR_ID is a natural number, the value of
# variable with id INVOCATION_SPEED_SCALE_VAR_ID will be used instead of
# using INVOCATION_SPEED_SCALE
# The value of variable with id INVOCATION_SPEED_SCALE_VAR_ID should remain
# the same during the same battle to ensure proper invocation speed scaling
INVOCATION_SPEED_SCALE = 10
INVOCATION_SPEED_SCALE_VAR_ID = 0
# Sets the maximum atb value displayed on the atb bars
# If the actual atb value's greater than this, the atb bar's overlaid
# If MAX_ATB_VAL_VAR_ID is a natural number, the value of variable with id
# MAX_ATB_VAL_VAR_ID will be used instead of using MAX_ATB_VAL
# The value of variable with id MAX_ATB_VAL_VAR_ID should remain the same
# during the same battle to ensure proper atb bar display
MAX_ATB_VAL = 60000
MAX_ATB_VAL_VAR_ID = 0
# Sets the atb value added when the battler's atb's reset
# If RESET_ATB_VAL_VAR_ID is a natural number, the value of variable with id
# RESET_ATB_VAL_VAR_ID will be used instead of using RESET_ATB_VAL
RESET_ATB_VAL = 60000
RESET_ATB_VAL_VAR_ID = 0
# Sets the maximum atb value at the start of a battle
# If START_ATB_VAL_VAR_ID is a natural number, the value of variable with id
# START_ATB_VAL_VAR_ID will be used instead of using START_ATB_VAL
START_ATB_VAL = 60000
START_ATB_VAL_VAR_ID = 0
# Sets the 1st atb bar overlay color as text color ATB_OVERLAY_COLOR1
# It'll be used when the atb bar's overlaid
# If ATB_OVERLAY_COLOR1_VAR_ID is a natural number, the value of variable
# with id ATB_OVERLAY_COLOR1_VAR_ID will be used instead of using
# ATB_OVERLAY_COLOR1
# The value of variable with id ATB_OVERLAY_COLOR1_VAR_ID should remain the
# same during the same battle to ensure proper atb bar color displays
ATB_OVERLAY_COLOR1 = 19
ATB_OVERLAY_COLOR1_VAR_ID = 0
# Sets the 2nd atb bar overlay color as text color ATB_OVERLAY_COLOR2
# It'll be used when the atb bar's overlaid
# If ATB_OVERLAY_COLOR2_VAR_ID is a natural number, the value of variable
# with id ATB_OVERLAY_COLOR2_VAR_ID will be used instead of using
# ATB_OVERLAY_COLOR2
# The value of variable with id ATB_OVERLAY_COLOR2_VAR_ID should remain the
# same during the same battle to ensure proper atb bar color displays
ATB_OVERLAY_COLOR2 = 26
ATB_OVERLAY_COLOR2_VAR_ID = 0
Games Using This ScriptNone so far
Videohttps://www.youtube.com/watch?v=EASgWfV_NxsPrerequisitesScripts:
1. DoubleX RMVXA Basic ATB
Abilities:
1. Nothing special
Terms Of UseYou shall keep this script's Script Info part's contents intact
You shalln't claim that this script is written by anyone other than DoubleX or his aliases
None of the above applies to DoubleX or his aliases
Instructions1. Open the script editor and put this script into an open slot between DoubleX RMVXA Basic ATB and Main, save to take effect.
Authors NotesNone so far
FAQNone so far