TheoAllen's Command Help Popup
Version: 1.0
Author: TheoAllen
Translator: AbsoluteIce
Date: August, 5th, 2015
Version History
- <Version 1.0> 03.03.2014 - Public release by TheoAllen in Indonesian.
- <Version 1.0> 05.08.2015 - Script translated to english by AbsoluteIce.
Planned Future Versions
- For now, none, unless TheoAllen updates this script.
Description
This script lets you create a help popup for the window commands such as
in the main menu, battle, or the menu in the titlescreen.
Features
- Adds a help menu for window commands.
Screenshots Instructions
Put this script under materials, and above main.
Edit the configuration for the script to work.
Script
# =============================================================================
# TheoAllen - Command Help Popup
# Version : 1.0
# Contact : www.rpgmakerid.com (or) http://theolized.blogspot.com
# (This script is translated into english by AbsoluteIce)
# =============================================================================
($imported ||= {})[:Theo_CommandHelp] = true
# =============================================================================
# Change Logs:
# -----------------------------------------------------------------------------
# 2014.03.12 - Finished Script
# =============================================================================
=begin
Introduction :
This script lets you create a help popup for the window commands such as
in the main menu, battle, or the menu in the titlescreen.
How to use :
Put this script under materials, and above main.
Edit the configuration for the script to work.
Terms of use :
Credit TheoAllen, the creator of this script. If you're able
to edit the script on your own, go ahead as long as you don't claim
it as your own. If you're going to use this script for a commercial
project, don't forget to give me a free copy of the game! ~TheoAllen
=end
# =============================================================================
# Configuration :
# =============================================================================
module Theo
module CmnHelp
# ------------------------------------------------------------------------
# The help definition is here, and the format is like this.
# "command" => "help"
#
# The command name has to be the same in terms of caps and small letters.
# ------------------------------------------------------------------------
List = {
"Skills" => "Lookup your character's skills",
"Continue" => "Continue the last saved game",
}
Button = :ALT # The button pressed to execute the help window.
ShowTime = 120 # How long it takes for the help window to be shown. (60 = 1 second)
end
end
# =============================================================================
# End of configuration :
# =============================================================================
class Window_Command < Window_Selectable
alias theo_cmhelp_init initialize
def initialize(*args)
theo_cmhelp_init(*args)
@cmn_help = Window_CommandHelp.new(viewport)
end
alias theo_cmhelp_update update
def update
theo_cmhelp_update
@cmn_help.update
end
alias theo_cmhelp_dispose dispose
def dispose
theo_cmhelp_dispose
@cmn_help.dispose
end
alias theo_cmhelp_process_handling process_handling
def process_handling
theo_cmhelp_process_handling
return unless open? && active
return show_help if help_avalaible? && Input.trigger?(Theo::CmnHelp::Button)
end
def show_help
@cmn_help.show(Theo::CmnHelp::List[command_name(index)])
end
def help_avalaible?
Theo::CmnHelp::List.include?(command_name(index))
end
end
class Window_CommandHelp < Window_Base
def initialize(viewport)
super(0,0,1,fitting_height(1))
self.viewport = viewport
self.openness = 0
self.z = 999
@text = ""
@show_time = 0
end
def show(help)
@text = help
resize_window
update_position
draw_text_ex(0,0,@text)
self.openness = 0
@show_time = Theo::CmnHelp::ShowTime
end
def resize_window
size = text_size(@text)
new_w = size.width + (standard_padding * 2) + 2
new_h = size.height + standard_padding * 2
self.width = new_w
self.height = new_h
create_contents
end
def update_position
self.x = (Graphics.width - width)/2
self.y = (Graphics.height - height)/2
end
def update
super
update_showtime
end
def update_showtime
if @show_time > 0
open
else
close
end
@show_time -= 1
end
end
Credits
Thanks
- I'd like to thank TheoAllen for giving me permission to translate this script. I'll be sure to translate more if I have the time.
Support
Contact him either through either
http://rmid.forumotion.net/or his personal blog at
http://www.theolized.comKnown Compatibility Issues
None that I know of as of now.
Demo
None
Author's Notes
Again, i'd like to thank TheoAllen for giving me the permission to translate this script. I'll be sure to translate more of his scripts if I have the time
Questions
None
Terms of Use
Credit the creator, TheoAllen. You're free to edit by your own as long as you don't claim it's yours.
If you want to use for a commercial project, share the profit with him. And don't forget to give him a free copy of the game.[/list]