No, it's okay.
I don't expect English speakers on this board, and you did pretty good for not being one
I just wasn't sure if you specifically meant player, or just event.
I'll try to be as clear as possible. You need a scripter to fix this, since you want the "player character" fixed.
If you notice, every event's frequency SAYS that it's based on the player's. (x1/2, x2, etc.)
What you need is to find out if this is explicitly true, or not.
That is:
1) Is base frequency a separate value, accessed by every event? OR
2) Is base frequency linked to the player character, and everything runs off of that?
While I can't script this for you, the result of the above question may give you an idea of what you really need, though you'll need an actual experienced scripter to fix it for you.
If 1 is true, you just need a script that allows you to set PLAYER FREQUENCY via a script call.
If 2 is true, you need a script that redefines all non-player frequencies based on a separately settable value (default, normal player frequency) and THEN the ability to set PLAYER FREQUENCY by script call, UNAFFECTING global frequencies (as, in this script, they are not based on player frequency.)
Again, this is not an admission of anything I can do, but a stepping post to figuring out what must actually be done to reach your goals.