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RMVXA Using wait command without effecting player movement

Started by BloodyChaos, February 02, 2015, 12:00:15 PM

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BloodyChaos

Basically I have a skill set up so that I can transform my character into a monster kind of like a lycan warewolf I'm using a zelda style battle system and I have set it up to work like jak and daxter to where you collect power  and when you collect enough you can transform for a selected duration of time for example I have chosen 10 seconds. Now everything works perfect except for the time I used the wait command to set the time and in ten second he automatically transforms back but naturally by using the wait command the player cannot move during the wait time I knew this would be the issue when I set the skill up my question is, is there a way around this and if not does anyone have an idea to do this without using scripts like I said my skill itself work fine its only the time limit I'm having a problem with . thank you for any help in advance :)


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BloodyChaos

Wait command effects parallel and since I have it set up as skill notn event I can't use n less you had an idea with parallel process?

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Maybe you could have the skill activate a switch that then turns on a parallel process common event.
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