Hello everyone!
I'm using Yanfly's Class System Script and I found two problems. The first one, which I tried to solve, is to make Subclass something unavailable and un-present from the game. I made a edit to the script, however I'm afraid I didn't did the right away:
Spoiler for :
#=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # - General Class Settings - #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # These are the general settings regarding the whole script. They control # various rules and regulations that this script undergoes. These settings # will also determine what a subclass can do for a player. #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CLASS_MENU_TEXT = "Class" # Text that appears in the Main Menu. MAINTAIN_LEVELS = false # Maintain through all classes. Default: false. DEFAULT_UNLOCKS = [ 1 ] # Classes unlocked by default. # The display between a primary class and a subclass when written in a # window will appear as such. SUBCLASS_TEXT = "%s/%s" # This adjusts the stat rate inheritance for an actor if an actor has a # subclass equipped. If you want to disable this, set the rate to 0.0. SUBCLASS_STAT_RATE = 0.0 # This adds subclass skill types to the available skill types usable. SUBCLASS_SKILL_TYPES = false # This adds subclass weapons to equippable weapon types. SUBCLASS_WEAPON_TYPES = false # This adds subclass weapons to equippable armour types. SUBCLASS_ARMOUR_TYPES = false #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # - Class Scene Commands - #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- # These settings adjust how the class scene appears. Here, you can adjust # the command list and the order at which items appear. These are mostly # visual settings. Adjust them as you see fit. # # ------------------------------------------------------------------------- # :command Description # ------------------------------------------------------------------------- # :primary Allows the player to change the primary class. # :subclass Allows the player to change the subclass. # # :learn_skill Requires YEA - Learn Skill Engine # #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- COMMANDS =[ # The order at which the menu items are shown. # [ :command, "Display"], [ :primary, "Primary"], # [ :custom1, "Custom1"], [:learn_skill, "Custom"], # [ :custom1, "Custom2"], # [ :custom2, "Custom3"], ] # Do not remove this. [...]etc
The second one is to make the access only available to 001 Actor only (the first actor of all)., since I don't want the other actor being able to change classes nor I want them to appear in the class menu.
That's all, I think D: