RMRK is retiring.
Registration is disabled. The site will remain online, but eventually become a read-only archive. More information.

RMRK.net has nothing to do with Blockchains, Cryptocurrency or NFTs. We have been around since the early 2000s, but there is a new group using the RMRK name that deals with those things. We have nothing to do with them.
NFTs are a scam, and if somebody is trying to persuade you to buy or invest in crypto/blockchain/NFT content, please turn them down and save your money. See this video for more information.
[RMVXA]Removing New Game option from title screen

0 Members and 2 Guests are viewing this topic.

**
Rep:
Level 67
"I am the Lord, thy Super Cow..."
Hey all, hoping someone here can help me out with a problem here. I need to remove the 'New Game' option from the title screen.
I'm using V's Awesome Options script, and I've tried editing it in a few different spots to achieve my desired effect.
If I try commenting out

  #--------------------------------------------------------------------------
  # * Create Command List
  #--------------------------------------------------------------------------
 
  def make_command_list
This line---> add_command(Vocab::new_game, :new_game) 
  add_command(Vocab::continue, :continue, continue_enabled)
  add_command(Vocab::shutdown, :shutdown)
  end

under HorzCmmdWin Or

 #--------------------------------------------------------------------------
  # * Create Command List
  #--------------------------------------------------------------------------
 
  def create_command_window
    @command_window = Window_TitleCommand.new
    @command_window.x = V_OPTS::Specs::Command_Window_x_position
    @command_window.y = V_OPTS::Specs::Command_Window_y_position
    Font.default_size = 20
This line---> @command_window.set_handler(:new_game, method(:command_new_game))
    @command_window.set_handler(:continue, method(:command_continue))
    @command_window.set_handler(:shutdown, method(:command_shutdown))
  end

Under Scene_Title in the script, I get an error: Script 'Window_Command' line 74: NoMethodError occurred. undefined method '[]' for nil:NilClass


 #--------------------------------------------------------------------------
  # * Get Activation State of Command
  #--------------------------------------------------------------------------
  def command_enabled?(index)
This is line 74--->@list[index][:enabled]
  end


Now, if I just comment out

  #--------------------------------------------------------------------------
  # * Create Horizontal Command List
  #--------------------------------------------------------------------------
 
  def create_horizontal_command_window
    @hrzcommand_window = HorzCmmdWin.new
    @hrzcommand_window.x = V_OPTS::Specs::Command_Window_x_position
    @hrzcommand_window.y = V_OPTS::Specs::Command_Window_y_position
    Font.default_size = 20
This line--->@hrzcommand_window.set_handler(:new_game, method(:command_new_game))   
    @hrzcommand_window.set_handler(:continue, method(:command_continue))
    @hrzcommand_window.set_handler(:shutdown, method(:command_shutdown))
  end

also under the Scene_Title section, it makes the New Game option inoperable. It shows up, I can click on it, but it does nothing and goes nowhere. This is doable, but far from ideal. Editing the Scene_Title and Window_TitleCommand scripts does nothing as I assume V's script overrides those, does that sound right?

Anyhoo, is there something simple I'm missing here or should I take what I have and be happy with it?

**
Rep:
Level 34
RMRK Junior
under "Window_TitleCommand"

  #--------------------------------------------------------------------------
  # * Create Command List
  #--------------------------------------------------------------------------
  def make_command_list
    #comment out this line---> add_command(Vocab::new_game, :new_game)
    add_command(Vocab::continue, :continue, continue_enabled)
    add_command(Vocab::shutdown, :shutdown)
  end
 :blizj:

**
Rep:
Level 67
"I am the Lord, thy Super Cow..."
under "Window_TitleCommand"

  #--------------------------------------------------------------------------
  # * Create Command List
  #--------------------------------------------------------------------------
  def make_command_list
    #comment out this line---> add_command(Vocab::new_game, :new_game)
    add_command(Vocab::continue, :continue, continue_enabled)
    add_command(Vocab::shutdown, :shutdown)
  end
 :blizj:
Editing the default scripts has no effect, I believe because V's script overrides them or something.

**
Rep:
Level 34
RMRK Junior
i don't know why u want to remove "new game"... how ppl going to play the game?  :o

but i look into it..


  #--------------------------------------------------------------------------
  # * Create Command List
  #--------------------------------------------------------------------------

  def make_command_list
  #comment this out as usual  ;) ------>  add_command(Vocab::new_game, :new_game)
  add_command(Vocab::continue, :continue, continue_enabled)
  add_command(Vocab::shutdown, :shutdown)
  end


  #--------------------------------------------------------------------------
  # * Get Number of Items
  #--------------------------------------------------------------------------
 
  def item_max
    return 3  <-------- then change this to 2
  end
 
  #--------------------------------------------------------------------------
  # * Get Digit Count
  #--------------------------------------------------------------------------
 
  def col_max
  return 3   <-------- then change this to 2
  end


this should remove new game option, but don't know this is what u want

**
Rep:
Level 34
RMRK Junior
just found a new way to do this


  #--------------------------------------------------------------------------
  # * Create Command List
  #--------------------------------------------------------------------------

  def make_command_list
  add_command("", :new_game, false)
  add_command(Vocab::continue, :continue, continue_enabled)
  add_command(Vocab::shutdown, :shutdown)
  end


replace the red text with original code

both also change in "V's Awesome Options script"

**
Rep:
Level 67
"I am the Lord, thy Super Cow..."
i don't know why u want to remove "new game"... how ppl going to play the game?  :o

but i look into it..


  #--------------------------------------------------------------------------
  # * Create Command List
  #--------------------------------------------------------------------------

  def make_command_list
  #comment this out as usual  ;) ------>  add_command(Vocab::new_game, :new_game)
  add_command(Vocab::continue, :continue, continue_enabled)
  add_command(Vocab::shutdown, :shutdown)
  end


  #--------------------------------------------------------------------------
  # * Get Number of Items
  #--------------------------------------------------------------------------
 
  def item_max
    return 3  <-------- then change this to 2
  end
 
  #--------------------------------------------------------------------------
  # * Get Digit Count
  #--------------------------------------------------------------------------
 
  def col_max
  return 3   <-------- then change this to 2
  end


this should remove new game option, but don't know this is what u want
This did the trick! I'm getting rid of it in the 2nd and later volumes of the game because the player won't be starting a new game (trying to do so would cause it to error out). The game will only be accessible with a save from the prior volume, so to play volume 2 you'll need a game-end save from volume 1, in volume 3 you'll need one from volume 2, so on and so forth. Thanks for your help!