Thanks for taking the time to visit, i'd really appreciate help with this problem, if it's something that is actually possible to fix.
Okay, the main problem i have is a passability one, i intend to use smaller than usual character sprites, and although this script (which is great) allows the sprites to get closer to each other by changing certain numbers for the collision detection, i can't seem to totally get rid of the invisible wall around the character, or i think the NPC character actually.
When i approach the NPC directly i can pretty much get as close as any normal sized character set, but when i try to pass around it, like moving around it from the top left corner for example, i hit that invisible wall.
Hopefully that makes sense, i can't seem to ever find the right words to explain myself, to see what i mean please download the VX spritesheet for the template, here's the link.
http://rmrk.net/index.php/topic,49404.msg566303.html#newAnd the script i use is the Free Movement script.
Here's the original site with i believe the latest version, script is below.
http://area91.multiverseworks.com/blog/rmvxa_script/gameplay/free_movementThis is important to me, because if i can't find a solution to this i will have to re size everything i've worked on so far..
This is what i've been playing around with, i'm probably missing something of coarse, but i'm no scripter.
Line 409: COLLISION["DEFAULT"] = [8, 12, 16, 10]
This also cause the characters legs to stick through priority tiles though..