Beat it 3 times, got 100% of the achievements, and I'm sad it's over. But it was definitely one of the most beautiful and memorable games I've played in a long time.
The story was super abstract, so I can understand if some people don't get in to it, but I love not having the plot handed to me. Like how Bioshock Infinite was so complicated, and not really explained until the last DLC; to be honest, I liked the story better before I played the DLC and had all the answers (though it was neat to see such a well-written tie in with the previous games). Or like FF7, in a way. That story was complicated and weird, and didn't really make complete (logical) sense, but it had such a passion and emotion to it that it didn't even matter, it pulled you in anyway. Or like LOST. I LOVED that show ... all the way up to the last 2-3 seasons, when they started giving us the answers, and it was like ... oh ... that's it? My version of the truth was better, but maybe that's just because I liked what I came up with because it was my idea.
The story isn't always handed to you, but it is there if you know where to look. You have to unlock the stories behind all the functions, and that will explain a lot of it to you. There's a lot of depth to the characters, and their motives and black stories, even though you really only meet like 4 of them. It's interesting to see a game where learning more about the story and characters is actually a reward for trying to play the game in all the different ways. In most games, I would find a comfort zone and kind of stick to it to get through the game. In Transistor, in order to learn more about the lore of the game, I HAD to move outside my comfort zone and try new combinations of attacks, and find new ways to win battles.
So yeah. Loved it. I do wish there was more, but that's not to say what's there isn't enough to warrant playing the game. I just never wanted it to end...