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TRANSISTOR

Started by Moss., May 17, 2014, 12:39:36 AM

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Irock

hey arlen maybe if you did less drugs you wouldn't be so aggressive

Moss.

#26
lol, okay so those last two made me laugh, but I'm so on edge from everyone else in this thread trying to tell me how I feel and what I mean, and being wrong, that I still have this nagging urge to take you seriously and correct you.





edit:


:tinysmile::tinysmile:

&&&&&&&&&&&&&

[yt]zymf7o5K9UU[/yt]
&&&&&&&&&&&&&&&&

Moss.

#28
I'm at the part where he's explaining the combination skills. Jesus, haha.


edit: okay, that's a solid 10-15 minutes of the video, haha.

:tinysmile::tinysmile:

Moss.

#29
Oh my god. This is what I was talking about with the music.

http://www.youtube.com/watch?v=zymf7o5K9UU#t=2106

That's fucking BEAUTIFUL! It's not just that the music is good, it emotionally ties in with the story. The protagonist is a singer who loses her voice, and when you're in "planning" mode, you hear her singing. And it's so fucking heartbreaking. A singer would feel horrible losing her voice. But we all still hear our voices in our head. Oh, I love it!

Can't wait to play it when I get home.

:tinysmile::tinysmile:

Sophist

I just bought this and I'm gonna play it BEFORE ARLEN
[fright]you awoke in a burning paperhouse
from the infinite fields of dreamless sleep
[/fright]

Sophist

Enjoyable so far, having fun ;o
[fright]you awoke in a burning paperhouse
from the infinite fields of dreamless sleep
[/fright]

Moss.

#32
I'm playing it now, but went offline so nobody would bother me. :3

Just beat the first boss. I'm really enjoying this game. The combat is so much fun, and oh god, the music, I love the music and all the cool things they do with it. You gotta understand, I studied layered adaptive music in games when I was in college, and it was super exciting and I also had a blast writing that kind of music, but you still don't see it too often in games, or at least not done to such an extreme (and well-executed) amount like it is in this game. I'm just so happy to see it used in such a wonderful way. It's a whole new level of depth to writing music for games, and I'm also hoping that this game sheds some light on a skill that I already have, perhaps making it more desirable when people see it in my portfolio. :3

(To help dispel some of the rabid fanboyism, I'll also say that Bioshock Infinite's Burial at Sea Ep 2, the opening scene in Paris, also did some phenomenal things with adaptive layered music.)

:tinysmile::tinysmile:

Moss.

shit EXCITES me, man!

:tinysmile::tinysmile:

Moss.

#34
Beat it 3 times, got 100% of the achievements, and I'm sad it's over. But it was definitely one of the most beautiful and memorable games I've played in a long time.

The story was super abstract, so I can understand if some people don't get in to it, but I love not having the plot handed to me. Like how Bioshock Infinite was so complicated, and not really explained until the last DLC; to be honest, I liked the story better before I played the DLC and had all the answers (though it was neat to see such a well-written tie in with the previous games). Or like FF7, in a way. That story was complicated and weird, and didn't really make complete (logical) sense, but it had such a passion and emotion to it that it didn't even matter, it pulled you in anyway. Or like LOST. I LOVED that show ... all the way up to the last 2-3 seasons, when they started giving us the answers, and it was like ... oh ... that's it? My version of the truth was better, but maybe that's just because I liked what I came up with because it was my idea.

The story isn't always handed to you, but it is there if you know where to look. You have to unlock the stories behind all the functions, and that will explain a lot of it to you. There's a lot of depth to the characters, and their motives and black stories, even though you really only meet like 4 of them. It's interesting to see a game where learning more about the story and characters is actually a reward for trying to play the game in all the different ways. In most games, I would find a comfort zone and kind of stick to it to get through the game. In Transistor, in order to learn more about the lore of the game, I HAD to move outside my comfort zone and try new combinations of attacks, and find new ways to win battles.

So yeah. Loved it. I do wish there was more, but that's not to say what's there isn't enough to warrant playing the game. I just never wanted it to end...

:tinysmile::tinysmile:

Roph

[fright]bringing sexy back[/fright]