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[VXA] Transferring party control?

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So I'm about ready to start the the meat of my Pokemon fangame (the TV world Ash and co.are watching), but how do I transfer player control over to the trio of heroes in the TV world?

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« Last Edit: May 12, 2014, 01:45:32 PM by Lord Stark »
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Okay, here's how this is set up:

I have my cold open scene
I have a parallel process event that allows the player to skip the cold opening if they wish
then I have a transfer event

I'm thinking one or more of those is causing the problem

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Could you clarify what you want to achieve? I don't think I quite understand what you mean by transferring party control.

Do you mean that characters will first be npc's and then you'll control them? In that case, you should just create events with the same sprites as your actors and then add those actors when you want to control them.

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Okay--I have a cold opening before the title showing Ash and the gang gathering in the living room to watch their favorite TV show (and establishing to the player that they are controlling a TV show) If the player chooses to skip the cold opening and go directly to the title screen, they start in control of the three main TV show characters

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Okay--I have a cold opening before the title showing Ash and the gang gathering in the living room to watch their favorite TV show (and establishing to the player that they are controlling a TV show) If the player chooses to skip the cold opening and go directly to the title screen, they start in control of the three main TV show characters

Could you post some screenshots of the events?

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Here's screenshots of the main event and the conditional event: https://picasaweb.google.com/110694322311184390964/Screenshots

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How do people not know how to do this?
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Okay--let me try this again....

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2014 Zero to Hero
When you want to go into the TV screen you need to remove the actors who are watching TV from your party and add the pokemon characters to your party instead.

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My question is, do you do this through the event controls or in the database?

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My question is, do you do this through the event controls or in the database?

Both.

1. Database: You create actors for both the characters in the TV Show and for the characters outside the TV.
2. Events: You use Change Party Member > add and remove to replace the party when you need to.

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But let's suppose the player skipped the cold opening and wanted to start the game directly. How would that work?

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Then you do the same thing. Branching paths.
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Hm...maybe if I put the player transfer in my parallel event....

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Hm...maybe if I put the player transfer in my parallel event....
it's like a metaphor or something i don't know

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Hm...maybe if I put the player transfer in my parallel event....

You could make a common event for switching to TV-party and one for switching to Real life-party. That way you don't have to copy-paste too much. If the party members are going to vary as the game progresses I'd rather just do as has been suggested already.

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There's an idea! I'll try that.