I could use some help with this script now.
#==============================================================================
# +++ MOG - Wallpaper EX (V1.1) +++
#==============================================================================
# By Moghunter
# http://www.atelier-rgss.com
#==============================================================================
# - Add a wallpaper and add some animated effects.
#==============================================================================
# To change the wallpaper in the middle of the game just use the code below.
#
# $game_system.wallpaper = "FILE_NAME"
#
#==============================================================================
# And to change the scroll speed use the code below.
#
# $game_system.wallpaper_scroll = [ SPEED_X, SPEED_Y]
#
#==============================================================================
# You will need the following files in the GRAPHICS/SYSTEM.
#
# Menu_Particles.png
# wallpaper
#
#==============================================================================
# ? Histórico (Version History)
#==============================================================================
# v 1.1 - Melhoria no sistema de dispose de imagens.
#==============================================================================
module MOG_WALLPAPER_EX
#Enable Animated Particles.
PARTICLES = false
#Number of particles.
NUMBER_OF_PARTICLES = 10
#Slide the background image.
BACKGROUND_SCROLL_SPEED = [0,0]
#Set the opacity of the windows
WINDOW_OPACITY = 32
end
#==============================================================================
# ? Game_System
#==============================================================================
class Game_System
attr_accessor :wallpaper
attr_accessor :wallpaper_scroll
#--------------------------------------------------------------------------
# ? Initialize
#--------------------------------------------------------------------------
alias mog_wallpaper_initialize initialize
def initialize
mog_wallpaper_initialize
@wallpaper = "nebula"
@wallpaper_scroll = MOG_WALLPAPER_EX::BACKGROUND_SCROLL_SPEED
end
end
#==============================================================================
# ? Menu Particles
#==============================================================================
class Menu_Particles < Sprite
#--------------------------------------------------------------------------
# ? Initialize
#--------------------------------------------------------------------------
def initialize(viewport = nil)
super(viewport)
self.bitmap = Cache.system("Menu_Particles")
reset_setting(true)
end
#--------------------------------------------------------------------------
# ? Reset Setting
#--------------------------------------------------------------------------
def reset_setting(start)
zoom = (50 + rand(100)) / 100.1
self.zoom_x = zoom
self.zoom_y = zoom
self.x = rand(544)
if start
self.y = rand(416 + self.bitmap.height)
else
self.y = 416 + rand(32 + self.bitmap.height)
end
self.opacity = 0
self.blend_type = 1
@speed_x = 0
@speed_y = [[rand(3), 3].min, 1].max
@speed_a = 0#rand(3)
end
#--------------------------------------------------------------------------
# ? Dispose
#--------------------------------------------------------------------------
def dispose
super
self.bitmap.dispose
end
#--------------------------------------------------------------------------
# ? Update
#--------------------------------------------------------------------------
def update
super
self.x += @speed_x
self.y -= @speed_y
self.angle += @speed_a
self.opacity += 5
reset_setting(false) if self.y < 0
end
end
#==============================================================================
# ? LAYOUT_EX
#==============================================================================
module WALLPAPER_EX
include MOG_WALLPAPER_EX
#--------------------------------------------------------------------------
# ? Start
#--------------------------------------------------------------------------
def start
super
create_particles
end
#--------------------------------------------------------------------------
# ? Set Window OPACITY
#--------------------------------------------------------------------------
def set_window_opacity
instance_variables.each do |varname|
ivar = instance_variable_get(varname)
if ivar.is_a?(Window)
ivar.opacity = WINDOW_OPACITY
end
end
end
#--------------------------------------------------------------------------
# ? Create Particles
#--------------------------------------------------------------------------
def create_particles
return unless PARTICLES
dispose_menu_particles
@particle_viewport = Viewport.new(-32, -32, 576, 448)
@particle_bitmap =[]
for i in 0...NUMBER_OF_PARTICLES
@particle_bitmap.push(Menu_Particles.new(@particle_viewport))
end
end
#--------------------------------------------------------------------------
# ? Create Background
#--------------------------------------------------------------------------
def create_background
@background_sprite = Plane.new
@background_sprite.bitmap = Cache.system($game_system.wallpaper) rescue nil
@background_sprite.bitmap = SceneManager.background_bitmap if @background_sprite.bitmap == nil
end
#--------------------------------------------------------------------------
# ? Dispose Light
#--------------------------------------------------------------------------
def dispose_menu_particles
return unless PARTICLES
if @particle_bitmap != nil
@particle_bitmap.each {|sprite| sprite.dispose}
@particle_viewport.dispose
@particle_bitmap = nil
end
end
#--------------------------------------------------------------------------
# ? Dispose Background
#--------------------------------------------------------------------------
def dispose_background
return if @background_sprite == nil
@background_sprite.bitmap.dispose
@background_sprite.dispose
@background_sprite = nil
end
#--------------------------------------------------------------------------
# ? Terminate
#--------------------------------------------------------------------------
def terminate
super
dispose_menu_particles
end
#--------------------------------------------------------------------------
# ? Update
#--------------------------------------------------------------------------
def update
super
update_background
update_particle
end
#--------------------------------------------------------------------------
# ? Update Background
#--------------------------------------------------------------------------
def update_background
@background_sprite.ox += $game_system.wallpaper_scroll[0]
@background_sprite.oy += $game_system.wallpaper_scroll[1]
end
#--------------------------------------------------------------------------
# ? Update Particle
#--------------------------------------------------------------------------
def update_particle
return unless PARTICLES
@particle_bitmap.each {|sprite| sprite.update }
end
end
#==============================================================================
# ? Scene Menu
#==============================================================================
class Scene_Menu < Scene_MenuBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ? Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ? Scene Item
#==============================================================================
class Scene_Item < Scene_ItemBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ? Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ? Scene Skill
#==============================================================================
class Scene_Skill < Scene_ItemBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ? Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ? Scene Equip
#==============================================================================
class Scene_Equip < Scene_MenuBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ? Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ? Scene Status
#==============================================================================
class Scene_Status < Scene_MenuBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ? Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ? Scene File
#==============================================================================
class Scene_File < Scene_MenuBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ? Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ? Scene End
#==============================================================================
class Scene_End < Scene_MenuBase
include WALLPAPER_EX
#--------------------------------------------------------------------------
# ? Start
#--------------------------------------------------------------------------
alias mog_layout_ex_start start
def start
mog_layout_ex_start
set_window_opacity
end
end
#==============================================================================
# ? Window SaveFile
#==============================================================================
class Window_SaveFile < Window_Base
#--------------------------------------------------------------------------
# ? Initialize
#--------------------------------------------------------------------------
alias mog_wallpaper_initialize initialize
def initialize(height, index)
mog_wallpaper_initialize(height, index)
self.opacity = WALLPAPER_EX::WINDOW_OPACITY if can_opacity_window?
end
#--------------------------------------------------------------------------
# ? Can Opacity Window
#--------------------------------------------------------------------------
def can_opacity_window?
return true
end
end
$mog_rgss3_wallpaper_ex = true
Now what I am having trouble with is the very bottom part of the code.
The part that says : $mog_rgss3_wallpaper_ex = true
It doesn't work.
If I put false the wallpaper is still on.
I had assumed this was some sort of on/off code for the wallpaper.
If it is, it doesn't work right.
I used it as a script call in the game putting false instead of true.
The wallpaper was still on in game.
How do I get this to work properly now?
I need to get it working properly so I can give players the choice to turn the wallpaper on or off at will.
Please help me with this code now.