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RMRKMon JSON API

Started by Roph, April 22, 2014, 05:41:42 AM

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exhydra


UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

Roph

#26
Won't be available just yet since I need to finish some underlying functions, but soon both a user's badges (if any) and the time a response was generated will be included in the responses :)
[fright]bringing sexy back[/fright]

Roph

Added badges and a timestamp to responses. Also sorted out three image archives, find them in the third post  ;8

I'll also add which base image a pokemon has been assigned into the pokedump  :)
[fright]bringing sexy back[/fright]

exhydra

What characters are not allowed to be used during account registration? I am trimming the amount of letters on the name entry screen.

UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

Roph

#29
The list is quite small. Or rather, I mean that SMF allows unicode characters in usernames. I don't know what it does/doesn't support, but it's far beyond your simple alphanumeric with a few áccénted characters thrown in. 99% of users only use alphanumeric with some punctuation sprinkled here and there though.

Why do you have a name entry screen? :o
[fright]bringing sexy back[/fright]

exhydra

The player can enter their RMRK user name in-game instead of their user id, basically. I honestly doubt I could accommodate user names larger than thirty or so characters, but eh.

UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

Roph

#31
May as well just allow alphanumeric and basic punctuation, like the games. Currently, every single trainer falls under these boundries  =o

[edit] You should join IRC, faster turnaround ^_^
[fright]bringing sexy back[/fright]

exhydra




Extremely basic, at the moment ... not to mention the horrific, ugly code. But, I will continue to tinker with everything.

Yes, the game window is that small. No, I am not entirely sure why; I thought operating in a smaller area would be interesting. The background parallax scrolls diagonally. Neither trainer or pokemon is animated.

UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

Roph

[fright]bringing sexy back[/fright]

Roph

I should also add, what's interesting about the string parts of a user's inventories is that it could be used to figure out roughly the chronological order of them acquiring pokemon.

The string is how a user's pokemon is stored in the database, and captures or receiving a gift/trade just add the pokemon on the end. Removing pokemon either through releasing or losing through a trade plucks the relevant IDs from their string, but keeps the order.
[fright]bringing sexy back[/fright]

exhydra

#35
Code is still somewhat of a mess as I have been adding whatnot in, and there is no title graphic as of yet ... but here is a download for the current incarnation of the RMRKMon ... 'RPGM client', I suppose. Not certain if I will continue on with an actual game, as I was mostly interested in the coding portion.

EDIT: The 'trainer name' is just the user name on the forum. Also, if you hit 'A' on the keyboard while in the name screen, you can paste a name in from the Windows clipboard.


UPDATED 05-29-14


IS YOUR PROJECT OPTIMIZED?
UPDATED 07/04/15 - v2.5

RPG MAKER TOOLBOX
UPDATED 07/04/15 - v1.5

Roph

[fright]bringing sexy back[/fright]