Disquiet is the spiritual successor to my GIAW game The Spookiness of the Spook House. I kept the "engine" and a few ideas from the game, but largely I rebuilt the entire thing. Disquiet is a very different game, hence the new name. However, if you've played Spook House, you'll see a lot of familiar stuff.
In Disquiet you play a man who has unfinished business in a creepy old crack house. From there things take a turn for the strange as you find events drawing you inescapably towards an inevitable conclusion. There are two endings: the "inevitable" ending, and the secret ending.
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Credits: Modern Algebra, Yanfly, Khas (Scripts), EBTsukuru (Sprites)
Disquiet was made using RPG Maker VX Ace.