Hey there,
so, I am brooding over the MDR Sp-Parameter, magic damage rate.
If the PDR stat regulates all damage, that has the "Normal Attack" element, does the MDR just modify the damage of all other elements?
What if I want to have elements like "blunt", "slashing" or "piercing"? These shouldn't be influenced by the MDR, but by the PDR.
Can anyone help me out with finding the lines of code, where these damage rates are handled?
Is there already a way to assign what elements are influenced by the physical and the magical damage rate?
Sincerely