Marvel Junior of Marvelous Odyssey
"For children of his age, he is a really curious and ambitious kid. Marvel dreams to explore every corner of the world just to quench his curiosity for everything in his encounter; may it be peaceful settlements, bustling towns, creepy forests, forgotten ruins, or even the castle of dark lords. By his journey, his will to make a complete encyclopedia is just a little more effort to do. And by his journey, as well, he often gets troubles; he comes often in wrong time and wrong place, making every step more dangerous for a kid of his age. By learning myriad of tricks--ranging from using first aid kit in no time, learning his enemy's conditions, and even playing dead, he is capable to stray away of troubles, getting many experiences and made himself experienced enough to face another peril ahead."
Souki Trance of Legendary Warrior
"Son of the Immortal Phoenix and Calamity Wanderer, the offspring with great potent that flows in his vein. Souki however rejects his status as the legendary warrior's son for some reasons. Growing sick by his own despair, one day he accepted the offering of a man with black and white clad armor, went to the Realm of Shadow and took claim of the Shadow after defeating the Shadow Emperor himself. Now is known as the Shadow Reign, the Bearer of the Shadow, Souki settles his will, wields the twin blade of heavy metal and pitch black to confront the seems impossible to be killed one, the Immortal Phoenix, his own father."
Nella Shadowind of Alumnea Trilogy
"The descendant of Almalakh--the Skynesian demigod who has awakened hundred years after the ascension of her homeland, Nella, is a pure-hearted maiden and does care about the rise of dark forces. As the bringer of Light as most of Skynesians, Nella wields a magic missile that never misses its target and harnesses Light spells, often seen to backup her allies with restorative and supportive spells. Nobody can reach her when flying, and when time is getting worse she can summon a barrage of magic missiles to the area, sweeps away the land along with her prey. Although she is not in her real homeland, she lends her power to aid those powerless against the dark forces."
Iuna Sept Leonia of Whities
"The youngest daughter of Queen Leonia, this good-natured princess of Prima Whitia is a bright spellcaster in her age. Overlooked as a spoiled princess and had crush to his guardian the Blue Wolf, Iuna however harnesses various Ice spells on her sheath--from simple freezing spell to an enormous ascension force of Ice from victim's feet. Her presence often appreciated for her calming aura, and for those fool enough to touch her in any way will be chilled off when make contact with her. With such power she wields, her destiny awaits beyond the dangerous path of her fate."
Andy Landwalker of Alumnea Trilogy
"Once a simple townsfolk, an encounter with a mythical winged girl changed Andy's life. The journey forged him to be an efficient hunter thanks to the harsh wildlife, while he must protect the winged girl from any harm in their path to their destination--Skynesia. Elusive and prefers to combat less, he excels in agility, using smoke screen as his cover for either escaping from enemies or settling a surprise attack from enemy's back. Now an adept of wind element, he can make use of the winds to either aid him in direct combat or to help him to evade every incoming attacks. Also, by combining his finesse with his knowledge of alchemy, Andy can overwhelm even a stronger foe with a single strike. Maybe Andy isn't a strong fighter and often using cunning tricks to turn the tides, but he values the honor of every fight."
Ryuna Shureian of Rebirth Project
"Hailed from land unknown, Ryuna decided to embark into a journey to outside world to search her sister. Naive and a bit clumsy, she prowess unique spells which are formidable for her foes; powerful Rune prison to seal away an enemy, disabling and dealing damage overtime, and her signature wave of flame spell that resembles a dragon's fire breath. Later on, with a guidance of her partner, she is capable to fight with her own martial arts style that distinguishable among many of martial arts. And by her unique fighting style, too, also known as the Hungry Fist, she can unleash a horrifying pack of punch that makes the strongest of her foe is done for and crippled in a single blow. As her power comes from foods, she can grub upon a monthful of foodstock and becomes a fearsome fighter to beckon."
Vent McGraves of Westerland Story
"As tales were told tavern by tavern, between the tall glasses of booze, a tale of this famous fighter often heard. The Brewmaster of Westerland, also known as the Drunken Hustler by fellows in some taverns, is a kind and hearty traveller. His talent of martial arts is matched by none, as well as his endurance against kegs of brews. This fellow of Corona loves to drink that he often share it to friends and foes alike, and his unique fighting stance often underestimated by his enemies. A question that was never answered is how he can attain the power of the mighty Spirits, an ancient art of long lost martial arts which made him able to save the shrunken realm of Mediterania along with his companions..."
Dorothy Gale of Westerland Story
"Master of weapons, mercantile and a dexterous hunter. Dorothy often set her lowest bidding to gain maximum advantage by abusing her vast arsenal. Known to value gold far more than others, she knows how to gain more gold in every pawn she offers or even play a parlor trick to steal someone's belonging in a short time. Mostly uses pistol as her primary tool of her trade, but she always carries other weapons for her bidding; ranging from throwing daggers, bows, rifles and even hand cannon for serious deals. Her fortune is somewhat brilliant that most people believe that she is blessed with infinite luck. However, she is naturally a clumsy, sluggish and careless one, and maybe easily deceived even by a drunkard. Her ingenious skills totally overcome her true nature, and it's definitely true if she is one of the best treasure hunter known in Lunkerstone."
Ningrum Hapsari of Pendekar Bhumitara
"Hailed from the foreign land far away in Bhumitara, a grown-up girl arose, once summoned to fight against evil. One doesn't know what will she do now, but Hapsari, with her trusted bow, goes to the ruthless world and struggle to hone her skills. Her shots are true, and even lethal for a lesser creep which a single shot often takes it out. She is also capable to shoot dozen of arrows, creating rain of arrows to the field, wounding those unfortunate. Hapsari also make some use of explosives, making her actions full of explosion and when combined with her refined finesse, creating a lethal surprise attack that eliminates her enemies in a blast radius. Strong outside, pure inside, Hapsari is a symbol of the best marksman of Bhumitara that can be counted for."
Flay Venonum of The Last Number
"The lonely Assasssin. His life is curse of Sancuona Marlis, which cursed Flay into a dangerous man living. A touch of his fingertip means death to those who touched, even anything he touches is lethal to other living being. After years of desperation and loneliness, Flay then accepts his fate, making use of the curse into deadly weapon. Master of knives, Flay capable to envenom his blade by his own blood, making every slash more lethal. And his years of loneliness bears fruit; nobody could sense his presence, and by surprise Flay slashes every of his enemies in a flash. Everybody believes that the coating blood on his knife could break the thickest armor with ease, making everyone is no match for the master of Poisons. As his veins is accustomed with venoms, no poisons could debilitate him, cause it's only makes him stronger. To confront with Flay is to confront with the death... in painful way."
Forte Spasso Libero of Agreppio
"Once a noble swordmaster honored for his brilliant swordplay and died as a murderer by unknown causes, then a necromancer raised him back to life. The simple necromancer shows his evil grin, knowing that he raised a strong warrior. However, what he raised turned back to him, cut the necromancer in half. Forte, with a little memory remained, retains his swordsmanship that launches a deadly strike with such debilitation in one swing, making confrontation with this hairy living skeleton means an imminent death. And in his new body, he walks almost in silence and with such harmony cutting his foes. A rhapsody of death always sang by him when someone attacks him with weapons, making such a blow isn't lethal for himself. A gift from his death, he could open the gate of Darkness, regain his vampiric-like nature while disable others, foes and allies alike. A melody of death's visualization that can be seen in a simple wandering circus show, the afterlife skilled swordsman feared by most of enemies and few of his allies."
Ai Shen Hua of Cruna Aktrid
"The tribe of Xan is (un)known for their art of summoning force of nature for both offensive and defensive purposes. As the art is being forgotten, the tribe is in desperation of conserving before it fades into oblivion. Ashen does not mind to join, but harsh regulations from her grandfather stressed her, which made her hate it. In heart she doesn't hate the arts. She only hated the binds which burdened her. The strict training does prove its use; the elemental summoning spells she learned are powerful enough against her adversaries, as well as the rhythm of the elements which acts as a healing spell is often prove its use when she needs a quick recovery. And to against the odds, Ashen sometimes capable to move as quick as storm or summon the thunderstorm itself, cleanse the battlefield with arrays of lightning strikes. Only when the heavy burden is lifted for Ashen to unleash her arts to its fullest."
Villeta Nightwish of Violet Rose
"Being born with one of the High Sky Ars known as Stellar, Villeta is a gifted mage who could cast plethora of spells without worrying about her own willpower. Villeta, however, is stunted by her own talent; it made her grown up with more grasp of magic and less grasp of manner. She often looks like a naive, a sometimes folly girl, but having a strong will once she is encouraged to do something magical. Plethora of spells she could cast, but her favorite spell is the Mana Sap spell, draining her adversary's willpower and filling her own at the same time. Her Ars gave her a gift of an ability to regain her own willpower once she casts a spell, making her a potent spellcaster who knows no limit of willpower. The Nightwishmaker, as some addressed Villeta, is also known to have the Ars signature spell; Starfall, that devastate the land with bursts of falling Ars bolts. She may be stunted by her own talent, but Villeta is an ally to be reckoned with."
Schneide Vanzelt of Reverse Frontier
"Only a few knows his past. Schneide, adopted brother of Vanze the leader of Velchen Mercenary Guild, is a noteworthy fighter in his guild. Spent years training under one of the greatest martial artist and swordsman the Undefeatable East, attained the highest rank of his guild and leading his own sub-team mercenary, Schneide's ability is only matched by few. Wielding a unique shapeshifting weapon that forged by his master and specialized for himself, his fighting skill are devastating; a deadly uprising slash, fast spinning strike, and making use all three forms of his weapon to defeat his enemies isn't a difficult matter. Although he is a little stubborn and has big mouth, his bigger heart as well with his strong perseverance makes him a reliable fighter, while in other side his vast of destructive abilities makes him a notable foe to reckon."
Razh Avandrey of Enthrea (d/h Eternal Grace)
"A competent mercenary who is strict against his money and care nothing about how the politics work in the world, Razh survives day after day by doing chores and stuffs, hoping for a nice bottle of scotch at the evening after working, hunting, or doing ordinary chores. Once recruited by a girl of some faction as a paid bodyguard, but ended up willingly protects her once he knows what in the world is really happened. Excels in speed and power, Razh has plentiful of combo in his sheath, and his claw is believed to be poisonous. Often bolsters his allies with such brave warcry, hasten and empower them, as well as his fortitude presence influences others. Razh will do any chores, as if it's worthy enough to be done and with decent rewards..."
Mark Hammerfist of Westerland Story
"Bearer of the power of Sol, Mark once was a simple blacksmith of his village, making swords and armors for his warrior townsfolk. However, the scourge of black Magic had ruined his hometown and taken away his beloved one, forced the young inexperienced Mark to start his quest that soon became one of the Westerland stories. Fueled by his bravery, Mark could attract enemies to attack him instead his allies. Even though he isn'ta real warrior, his weapon skills are in par with them; using some of his subweapons brought back from his first quest, he is able to strike every single enemy with ease. He also able to retaliate against every attack, a wondrous skill for a non-warrior like him. As the Solsticians blessed him with the power of Sol, Mark's prowess extended into the next level, granting a purifying flame and fortifies all allies with the Fortification of Sol. He isn't a warrior, but he prove himself worthy to wield that title..."
Charlotte Whitesmith of Westerland Story
"She was an ordinary girl, till Charlotte accidentally invoked a thunder bolt which stroke a tree near of her house when she's singing. Poor girl, she was casted out of her hometown because of the paranoia that the presence of a Rune Singer means bad omen to their town. Lived alone at the countryside with even no sympathy from people for years, till a drunken wanderer found her in worst time, lent a hand out of the grief and took her to see the outer world. Loves to sing, her singing often raises her friend's morale or drop her foes' mental. With aid of her long lost parent's Runic spellbook, she could summon force of nature to do her bidding. An Elder told her that her may be a descendant of the Aldheimian; the mythical ever-young human race with vast grasp of magic, but both Charlotte and the drunken wanderer didn't believe of that thing. Little girl with potential grasps of magic, Charlotte can't be underestimated as her townsfolk once called her as a bad omen for them."
Lyka Bosch of Cruna Aktrid
"A bright lad from Xan, though he is not a Xan himself. He has an optimistic personality and considerate with the others, except about rabbit dishes. Obsessive about materials, particularly capable to forge with. He's the one who will listen to people. Unlike most heroes, he doesn't have any special tragic past or anything, and dreams to be a great blacksmith. From years of training, he at last made his first masterpiece; a Form Mattock, which is capable of transforming into 2 modes, pickaxe mode and sword mode. He attains his considerable strength from the days in mines, more than capable to protect those who beside him. Thanks to that strength too, he can create a damaging shockwave and fling some rocks of the floor below. An aspiring artisan and formidable warrior
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Phoenix Arphage of Legendary Warrior
"The remnant of the phoenix. A sorcerer named Magnus tried to make a monster out of the ash of the phoenix that found at the Well of the Phoenix. From the ash, he created 7 monster based on the 7 sins of humanity, called the Chrome. Arphage claim the sin of Wrath, but uncontrollable, resulting in killing his own creator and lead the other remnant to terrorize humanity. After being defeated once by the Immortal Phoenix, Arphage met a civillian girl named Leila and help Arphage conquer his own wrath, to become more human-like. After that point, he reunited against his sworn brother and sister, the Chrome. But this time, Arphage unsheathed his sword and pointing it at the Chrome, in order to protect Leila and her friends."
Nina Winhart of Eremidia Legends
"From the well-known House of Winhart which excels in magics of Eremidia, Nina started her debut as a talented spellcaster and learned the art of magic at Runica Magic School. Her life was fun and getting well after met with an alchemist in Capital Town. However, her whole life went upside down when contracted Haemophillia which turned her into a vampire. After terrorizing the town by her vampiric presence, Nina was put into deep slumber by a passing through drunken wanderer. He promised he'll find cure for Nina, so that's why she's waiting for his return even when she came back from her slumber as a half-vampire. And by the slumber her proficiency at magic and regeneration drastically increased, making Nina counted as a formidable spellcaster and precious asset of Eremidia."