So what I wanted to do was this:
There are certain objects that if interacted with, will ask if you want to use them at the cost of x amount of mp/hp.
There would be a conditional branch checking how much mp/hp the actor has before allowing/preventing the user from interacting with said object.
[Example]
An event over a book case would check to see if you had at least 10 mp.
If you did, you would get a window saying "Would you like to study?" with the appropriate choices and rewards following.
And if you did not have 10 mp, you would instead get a window saying "Sorry, you don't have the stamina for this."
Does anybody know how I can make a conditional branch dealing with mp/hp for events?