Smithing -- Simply Upgrade Your Weapon
Version: 1.1b
Author: TheoAllen, richter_h
Date: August 17, 2013
Version History
- <Version 1.1b> 2013.09.08 - Bugfix at attack animation
- <Version 1.1> 2013.08.19 - Raise The Compatibility
- <Version 1.0> 2013.08.17 - Original Release
Planned Future Features
- Socketing. After my friend, richter_h made it for his RGSS2 script
- Dual Wield support.
- Raise the compatibility (Part 2, if necessary)
- Weapon level up condition(s)
- Custom stat name?
Description
This script allow you to upgrade your equipped weapon just like suikoden. Well, at least my friend, richter_h said so. I never played suikoden actually
Features
- Add basic parameter for every weapon in each level. You may change ATK, DEF, or even MHP.
- Change your weapon's name from a simple "Short sword" into "Shorter Sword", "Bodycleaver", "Excalibur", or even "Super Awesome Sword"? your choice.
- Different name means that it also need a different icon and description, isn't it? Who knows if a wooden sword suddenly turned into a great hammer after upgrade it?
- Highly customizable vocab. You may change every quotes to your language
- Customizable color composition.
- Customizable price formula
Instructions
Put this script below material but above main
To call the smithing menu, write down this following line to script call
SceneManager.call(Scene_Smith)
Don't forget to edit the extra configurations.
Script
The script is too long.
Grab it hereCredit
- TheoAllen
- richter_h. He provides the basic workflow in RGSS2
Thanks
- Hytporsche, for the request
Support
Post your question(s) here
Known Compatibility Issues
This script may not work together with Kread-EX Runic System. (At least, I heard)
And it should be compatible with many weapon related scripts
Demo
If the script documentation isn't enough to make you understand the workflow, you may grab the demo
hereAuthor's Notes
- If your character is dual wield, this script only take the first weapon to upgrade.
- This is my first time to release a huge script module to English RPG Maker community. I hope I'll be able to support all of you
- I hope you understand the script documentation. Since I'm not quite sure about my english skill
- If you're looking for RGSS2 version,
click this linkTerms of Use
Credit me, TheoAllen. Rewrite this script for RGSS3 is not that simple if you know. And don't forget to credit richter_h as well. He provides the basic workflows, so I can rewrite this script for RGSS3.