I may possibly be holding the Idiot Ball, but I haven't noticed a way to make enemies have a "type" (e.g. make a lizard "Snake"). Unless by setting the Element Efficiency, that affects their
type, and not just their
weakness/strengths.
I just wanna make an ice ghost XD So I set the affinity to "Ghost: A" and "Ice: D", but I want his standard attack to be a ghost-element hit. Unless I have to make a new skill for every kind of attack :'(
Thanks so much for your help!
P.S
Additional question...what, exactly, does DEX modify? Is it crit hit chance, or what?