Is there a way to, like local switches, create local variables for an instance?
I'm going to have events appear the game map to represent enemies, ala (of course) Earthbound, Tales of Symphonia, etc.
Instead of making 1000 variables for every individual object's X and Y position, it would make more sense to compare an event's location compared to the player's locally.
Is this possible? Am I missing something and overcomplicating this?
Inquiring minds need to know.