WARNING:This trick may requires some scripting skill.
Introduction:for some of you who have a large database. Such as a hundred skills. It's look so boring if we have to do a same thing in those skill databases. For example we have to change hit type from certain hit to physical in id 3 until 30.
Tutorial:Write a module for easier management
module LOAD
PHYSICAL = 3..30
end
Then make an alias for load_database in module DataManager
module DataManager
class << self
alias automatic_load_db load_database
end
def self.load_database
automatic_load_db
load_skill_db
end
def self.load_skill_db
group = $data_skills
for id in LOAD::PHYSICAL
group[id].hit_type = 1 # Change hit type to 1 (Physical)
end
save_data($data_skills, "Data/Skills.rvdata2")
end
end
In this case, you have to run your game first. Then close the game and the editor. Finally, reopen your editor and see the database has been set by your machine
This is just for an example. Make your own imagination to make your automatic load database.
Note:- I hope this tutorial is useful for other RPG Maker users
- If I did some grammatical errors, it because my main language isn't english.
Edit: I just realized that I wrote this topic in wrong subforum.
Please, move it to Tutorial Database