Start [By interacting with an event]
V
V
Open New Window [Select Recipe Book] ---- Items marked as "Recipe Book"
V
V
Open New Window [Select Recipe] ---- Items marked as "Recipes" of the "Book" selected
V
V
Open New Window [Recipe Setup] ---- If Variables for Items are not met,
color red for Size and the Item/Items not met,
else color green everything
Color red even when Required Equipment/Skill/
Parameter/Variable not ok.
Calculation for CategoryItemX : Check the same "tag"
in the inventory and only pick the max of the same
item id for each category
The required things should have an Option to be used
or not or instead of something else (AND / ADD-ON / OR)
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Parameters:
Quantity/Portions : x[Variable"Size"]
type-of-item-required-1 : x[Variable"CategoryItem1"*"Size"]
type-of-item-required-2 : x[Variable"CategoryItem2"*"Size"]
type-of-item-required-3 : x[Variable"CategoryItem3"*"Size"]
ecc...
Required Skill/Equipment/ecc: RandomText
Required Skill/Equipment/ecc: RandomText
ecc...
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---- If Size met, then enable "OK"
V
V
Open New Window [Ingredients Selection] ---- Show only the items with the right tag and that have
that number or more that is requirred for the recipe.
The ingredients are picked one at a time.
V
V
Kinda Minigame Window with custom background picture
----- I have a picture that display the minigame in a more visual way ^^
http://sta.sh/0gcg3p3eky7V
V
Exit
...|Type of Steps \..................
Timer / Adding Ingredients / Using Item / Using Skill / Automatical after set time
...|Item(Food) Parameters \..................
Savour 1 : Integer
Savour 2 : Integer
Savour 3 : Integer
Savour 4 : Integer
ecc
/* "Savours" are found with the arithmetic mean of the ingredients Savours
and by multiplying them by 13/9 and by keeping only the integer part*/
Notable Ingredients : Category 1
Notable Ingredients : Category 2
ecc
Effects : "Text"
/*Food Effects are the standard parameters in the RPG Maker, but they are shown
as a customizable text in the screen*/
Text : "Text"
...|Characters Parameters \..................
Savour 1 Tolerance : Integer
Savour 2 Tolerance : Integer
Savour 3 Tolerance : Integer
Savour 4 Tolerance : Integer
ecc
Allergy : Category 1
Allergy : Category 2
ecc
/*If Tolerance < Savour Food = Can't be used on Character
If Category 1 is also in Food = Can't be used on Character*/