So I have the code listed bellow - the whole script works except for the fil_rate. It works if your max variable is 10, cause 0.1 * 10 = 1
So what should I change to allow people to have max variables for thier variables of say 675 or 324 or 15 or even 1?
If your looking to set this up your self to test it:
event script
$game_gauge.set_var_id(id of variable)
$game_gauge.set_var_max(the max amount a variable should be)
$game_gauge.set_show(true)
then in your event set up your variable as:
if v[id - should match variable_id] == max (should match variable_max)
$game_gauge.set_show(false)
else
v[id] += 1
end
For testing I used Variable id 10 with a max of ten to watch the gauge fill up.
module VP
module Config
WINDOW_WIDTH = 180
WINDOW_HEIGHT = 0
WINDOW_X = 0
WINDOW_Y = 0
GAUGE_X = 0
GAUGE_Y = 0
GAUGE_WIDTH = 160
GAUGE_COLOR_ONE = 10
GAUGE_COLOR_TWO = 6
end
end
module DataManager
class << self
alias create_gameobjects_vp_hdsfy45 create_game_objects
end
def self.create_game_objects
create_gameobjects_vp_hdsfy45
$game_gauge = Game_Gauge.new
end
end
class Game_Gauge
attr_accessor :variable_id
attr_accessor :variable_max
attr_accessor :show
def set_var_id(id)
@variable_id = id
end
def set_var_max(max)
@variable_max = max
end
def set_show(show)
@show = show
end
end
class Scene_Map
alias create_all_windows_vp_fhhjse5 create_all_windows
def create_all_windows
create_all_windows_vp_fhhjse5
create_gauge
end
def create_gauge
@gauge = Window_Gauge.new()
end
end
class Window_Gauge < Window_Base
def initialize
super(0, 0, window_width, window_height)
refresh
end
def window_width
if VP::Config::WINDOW_WIDTH == 0
return 180
else
return VP::Config::WINDOW_WIDTH
end
end
def window_height
if VP::Config::WINDOW_HEIGHT == 0
return fitting_height(1)
else
return VP::Config::WINDOW_HEIGHT
end
end
def refresh
contents.clear
end
def update
super
if $game_gauge.show
self.visible = true
else
self.visible = false
end
draw_gauge(0, -5, 160, fil_rate, text_color(gauge_color_one),
text_color(gauge_color_two))
end
def fil_rate
if $game_gauge.variable_id != nil
if $game_gauge.variable_max >= $game_variables[$game_gauge.variable_id]
return 0.1 * $game_variables[$game_gauge.variable_id]
end
else
return 0
end
end
def gauge_color_one
return VP::Config::GAUGE_COLOR_ONE
end
def gauge_color_two
return VP::Config::GAUGE_COLOR_TWO
end
def open
refresh
super
end
end