Getting into the spirit of October, I thought that I would resurrect Dyssomnia from the grave and re-release the game with expanded content and interesting puzzles. So far, everything is meandering along nicely. With luck, I will be able to make a release just before Halloween!
The three rules I set down for myself last year still apply : all graphics must be done in black and white, the entire game must be under fifteen megabytes in total size, and the project must be stand-alone (no RTP requirement). The new rule I have placed on myself this year is that there can be no un-encoded text displayed on the screen during any part of the game. This includes the menu screen (if I use one), but not the title screen ... at least, not yet.