RMRK is retiring.
Server is paid up for the rest of 2026, but the forum may go after that. See here for more information. Please archive or save anything you would like to keep before 2027.
Main Menu
  • Welcome to The RPG Maker Resource Kit.

RPG Maker VX ACE : Lag help

Started by KDashFate, October 18, 2012, 05:34:05 PM

0 Members and 1 Guest are viewing this topic.

KDashFate

Hi! I have a problem:
So I have created the intro to my game, which is sort of picture-heavy. After the intro is over, you are teleported to a map where some dialogue and movement takes place, but its extremely laggy. Walking around and dialogue boxes are skipping badly. However, if I change the start position to the map which skips the intro, everything is as smooth as butter. I've spent a long time on this intro, I'd hate to not be able to use it.

Here is what I've tried:
-When the intro is over, the screen fades out, all pictures are removed, the hero changes graphic, teleports to the next map, screen fades in.
-Everything that happens up above, except I added a switch that pretty much makes the autorun event disappear.
-I've removed as many events from the next map as possible, even though it would run smoothly with all the events if the intro doesn't take place.

I guess what my question is, is there a way to like clear the cache or something? Maybe the intro event takes up too much memory?

KDashFate

Never mind I found the answer!, after looking up on google I discovered that RPG Maker VX Ace will continue running the pictures even after deletion, but there is a Picture Bug Fix script that fixes it. Works like a dream, I really didn't think it was a scripting issue so I apologize if I put this in the wrong area.
I'd post the script but its not my script, but if you search for it you'll find it.