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[VXA] Dynamic Sound Emitting Events 1.0.5

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Rep: +0/-0Level 51
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There is no smooth transition between music (like if you wanted to have it so there's the slums, the garden, the rich area, and the marketplace, of a town) or waterfall/flames.
Because RPGMaker allows for multiple sound effects but not BGM or BGS.

So, perhaps might you be interested in making it so that RPGMaker can handle multiple of those for this script?
I know that might sound a bit wild, but most modern games I know can fade between one song to another or flame to flame.

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I don't expect that I will do that anytime soon. Sorry!

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You'll be better off with a crossfade script in that case.


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Tried NeonBlack's Crossfade script and all it did was make the BGS' volume stuck where it was.

Without it,
Put two flames 3 squares from either side of the character with a range of 3 (to test) and the BGS fade would often get stuck priorizing the flame on left.

Defaultly, the radius for flames is 15. But flames are often placed in areas within one another's radius or have radius
that cross one another.

I tried to make it by putting audio in the SE folder and had it so an area would emit music once then emit it once more in certain amount of time, but it just did not work out or sound well. Lol.

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Hello MA, I was just wondering, I have a sound emitting BGM and SE just not far from it, but for some reason the SE isn't playing. This is what my event looks like:

http://puu.sh/8phBT/03f75ac6f1.png

Did I do something wrong? :o


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Not a major thing, but although it goes over two comments you don't need to repeat the "\emit_se {" code. It should just be:

@>Comment:\emit_SE{
  ::  filename = "[redacted] Theme"
  ::  min_volume = 25
  ::  max_volume = 100
@>Comment:  radius = 10
  ::  source_radius = 1
  ::}

What was happening was that it ended up just reading the stuff after the second \emit_SE{, which did not include a filename and so nothing played.


 
« Last Edit: April 27, 2014, 04:02:39 PM by modern algebra »

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Ooh that makes sense. Thank you :D


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Zip file for the demo is corrupt :(

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Hi foulu. Thank you for bringing that to my attention. I re-uploaded a copy of the demo. I no longer have VX Ace though, so I could not open it to make sure it is the most recent version or not.