...Well, here's the thing. Normally I'd copy the fill-in script request application thingy, but there's something I need to know first.
Okay, I'm designing this one game. Weapons are divided between melee and ranged, and each character has two stats that affect the power/accuracy of each type. Strength and dexterity for melee, which are in RMXP as-is... and precision and stability for ranged weapons (precision being like strength, stability being like dexterity).
Now... I don't think it would be possible with basic RMXP to just re-name Int to Prs, but if I recall - I don't have RM at the moment - all weapons use Str for their damage, and only skills use Int. Would it be possible to script in the ability to change whether regular weapons use Str or Int/Prs for their damage?
And then, stability would be a whole new stat, only affecting accuracy when the character uses a ranged weapon. This would require scripting in a whole new stat, along with a slight change to weapons themselves.
I've heard that scripting in new stats is very hard if not impossible... I really hope that's not the case, though. If it is, I'll have a formal script request thing up before long.