What about/ how would I go about doing a random sound effect between an array of given ones, to simulate gibberish talking (like in Okami or Animal Crossing)?
Like ats_next(:letter_se, ["deep1_may", "deep1_so", "deep1_baw", "deep1_un", "deep1_le", "deep1_ben", "deep1_mal"])
or say there's a subfolder for the random voice effects in a folder known as "Voices", "Deep1", where you keep each random noise?
That way, you can have talking and give a feel for a character's voice without having to do a bunch of voice acting.