If you are still around doing this, I have a request:
Name of System: Party Member Creator and Monter Farm
Description of System: This is a bit of a two-part system:
1) I am making a game with a system similar to the Digimon World Dawn/Dusk/DS games, where you need to fight monsters enough to collect enough Data to create that monster at a specific location. For instance: Every time you fight a Slime, the slime troop you faced has a battle event that increases the "Slime Data" Variable by 5 for each slime in the troop. If you fight a Slime/Bat troop, the battle event increases the "Slime Data" Variable by 5 and the "Bat Data" Variable by 3. If the Data Variable for a specific enemy gets to 100 or more, you can go to an NPC in the main town, and have that data turned into that specific monster which can then be added to your party, or sent to an "Island" where they can be held for later, and also be switched with a monster in your party if you visit that island. When you use that data for creating a monster, the Variable that controls that enemy's data goes back to 0.
The main problem here is I plan to have 250+ possible enemies that you can create. It is very tedious and will most likely lag the game to have the NPC who creates these monsters for your party check if every single Enemy Data Variable is at or above 100, then compile a list of the ones who have 100+ for their variable and ask which one the player would like to create. I'm looking for a way to cut down on this, or at least make the event look cleaner than it would in the way I just explained.
2) The Island part of the system: I want to send monsters that the player doesn't want in their party at the time to be sent to a map where the player can visit, and select the monster they want to put in their party (by talking to that sprite), then selecting who in their party they want to replace the selected monster with. Then the monster in the party who was replaced, will go to the map with all of the other monsters that are being held in reserve.
There will be a variable that controls how many monsters you can control on your island at once (can be increased by buying upgrades), and if you try to create a new monster and that would give you more monsters than your island can hold, the NPC will tell you that you need to free a monster before he can make another one.
I know there is a lot here, and honestly i'm not sure if it can be done just through eventing, but I figured I would get an opinion from someone who seems to know their way around events. I'm pretty good with them, but I'm not an expert by any means. Let me know what you can do, if anything please?
Available Variables: All of them, I have just begun this project, so I haven't made it far.
Available Switches: All of them (same reason)
Item Numbers Available: All of them
Are you fine with me using scripts to supplement the system: Absolutely
Can I post the system here, or do you want it PM'd to you: Posting here is fine