Yes and no. You can use a replacement code to avoid the space limitations of the program, by creating an entry in the MAGTC_RCODES hash. Ie. go to this part of the script:
MAGTC_RCODES = { # <- Do not touch
0 => "\\i[112]\\c[14]New Game\\c[0]", # Example
1 => "", # You can make as many of these as you want
2 => "\\i[40]Blood Hound",
#||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
# END Editable Region
#//////////////////////////////////////////////////////////////////////////////
}
Add in the following line below the line that starts with 2 => (you can actually delete these lines if you want as they are just samples):
3 => "The Forest Outside \\n[4]'s House",
Then, in the actual display name field, you would write:
\*\r[3]
However, the actual window its being drawn in is only 240 pixels wide, so any name that exceeds that will be cut off. To fix that, you would need to increase the size of the window by inserting the following code into its own slot in the Script Editor above Main and below Materials:
class Window_MapName
def window_width
return 400
end
end
You can replace the 400 with any number between 25 and your resolution size (you could use Graphics.width if you wanted to be the width of the entire screen), but keep in mind that since the window is the same for all map names and the name is centre-aligned, it might look a little silly for smaller names.