Update:Bug Fixes:
A bug crashing the game when a door was opened or closed.
More GUI Scaling Issues
Fixed error with button location in the inventory
Additions:
Pretty much every single building I need.
More variation in trees.
Some technical stuff dealing with using an item.
Button to sleep whenever a bed roll is in the inventory (as previously stated).
Added bed roll and small bottle.
You can now use a small health bottle.
A new equipment menu (as previously stated).
The Load Inn.
State changes for objects based on time
A texture for non lit candles and lanterns.
Some other technical stuff.
Some reverb zones.
Just some technical things that greatly help with performance.
Items have their own unique space.
Birds
Thirst and hunger decreases when sleeping.
Thirst, hunger, and sleep decreases.
Game over
Improved fall damage
Relief in ground
New grass texture
Changes in quality settings
Different global lights.
Notes:
I will be purchasing Unity 3D Pro in May.
Screenshots:
Here is a picture showing some of the relief (the new picture took place at a different time so it looks at lot darker):
This was done using a shader that came with a new art pack I purchased.
Also I'm having trouble deciding on something. Right now in the Inn I have the lights set up to where all lights are on all the time except for the lights in the rooms. Those go off late at night and turn on in the morning. My concern is that the player will think it's error since they may think "It's dark why would the lights be off?" instead of "The lights must be off since I should be sleeping." Which also made me think what should I do in other places at night? Should I have all lights go off at night or turn on? Should I keep them always lit? I am thinking about a script that'll allow the player to toggle certain lights which would be good for his/her home and in an inn room but what about everywhere else?