Seeing how I was in middle school when I began creating games, I'm not at all surprised that my tendencies have changed. I am becoming more and more aware of a habit of mine though:
Creating a world before I create the game.
I mean, not just going into the map editor, making huge continents, and then filling in with cities, dungeons, and what-not. I mean taking a look at the world I want my story to happen in and ask a lot of why questions.
Why is there a kingdom there?
Why does that cave exist?
Why is the city by the river not closer to the ocean?
And then I get really down into it and ask:
When did this kingdom become one?
Who are the character's parents, grandparents, etc.
What is the history of this region/organization/religion.
I've found myself creating a whole history for an entire world, individual regions, kingdoms, and cities.
I think it helps in game creation, but some may think it's too much fluff that the player may never need to know (or care about).
What do you think?