Look at this:
# <stat: +x per level>
# <stat: -x per level>
# <stat: +x% per level>
# <stat: -x% per level>
# This will raise or lower the stat by x or x% per level (depending on the tag
# used). This will override the default growth settings found inside the module
# hash called DEFAULT_GROWTH. You may replace stat with:
# MAXHP, MAXMP, ATK, DEF, MAT, MDF, AGI, LUK, GOLD, EXP
#
and this:
# These settings adjust the default growth rates (not the base stat formula)
# for each stat. These are the values that will exist for each enemy unless
# defined otherwise by the tags inside their noteboxes.
DEFAULT_GROWTH ={
# ParamID => [:param, per%, +set],
0 => [:maxhp, 0.15, 50],
1 => [:maxmp, 0.10, 10],
2 => [ :atk, 0.05, 5],
3 => [ :def, 0.05, 5],
4 => [ :mat, 0.05, 5],
5 => [ :mdf, 0.05, 5],
6 => [ :agi, 0.05, 5],
7 => [ :luk, 0.05, 5],
8 => [ :gold, 0.15, 10],
9 => [ :exp, 0.05, 10],
} # Do not remove this.
# The following hash will adjust each of the formulas for each base stat.
# Adjust them as you see fit but only if you know what you're doing.
# base - The base stat from the enemy database.
# per - Growth rate which has not been yet converted to a percent.
# set - Set growth rate. Modified
# Default: "base * (1.00 + (level-1) * per) + (set * (level-1))"
STAT_FORMULA = "base * (1.00 + (level-1) * per) + (set * (level-1))"