M'kay, firstly, I know HOW to change a characters Actor Graphic depending on what they have equipped. I even have a Common Event (Parallel Trigger) that does just that and it works fine. My goal is to find out if there's a
simpler way to do this than the method I'm currently using.
At the moment, I'm basically doing this with a big Conditional Branch tree where each possible armor piece gets its own Conditional Branch command in the previous ones "Else" section, and ending in a 'nude' option in the last "Else" statement (meaning that none of the previous ones are equipped, thus the character is 'nude').
Example:
@>Conditional Branch: Armor1 Equipped
@>Change Actor Graphic: GraphicArmor1
@>
: Else
@>Conditional Branch: Armor2 Equipped:
@>Change Actor Graphic: GraphicArmor2
@>
: Else
@>Conditional Branch: Armor3 Equipped:
@>Change Actor Graphic: GraphicArmor3
@>
: Else
@>Change Actor Graphic: GraphicNude
@>
: Branch End
@>
: Branch End
@>
: Branch End
@>
Is there a simpler or cleaner way to check what the character has equipped, and to assign the appropriate graphic? Calling it in a script, maybe (and if so, how would that script look, how would I write it)? I would do it without all the "Else" statements, but then I couldn't apply the 'nude' graphic when there was nothing equipped, since the editor doesn't seem to give the option to check whether the character has "nothing" equipped.
Edit:
Solved. Figured out how to do what I was wanting to do.