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TP in RMVX Ace

Started by Tethius, June 30, 2012, 09:34:07 PM

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Tethius


In my game I want to set it so that certain magical skills gain tp for the user, to unlock special skills.

My problem is that no matter what I do, I can't turn of  tp gain when characters deal damage, take damage, or guard.

All I want is to have absolutely NO tp gain regardless of ANY action, and that all tp gain is done manually defined by me through magical skills.

I have tried YF's tp manager but it doesn't work at all, the battlers still gain tp as if the script isnt even there. 

What do i have to edit to remove tp gain from attacking, guarding and receiving damage? Any help would be greatly appreciated.

Tethius

To clarify, I want to make edits to the appropriate scripts to disable ALL tp gain for any action, so that I can have tp be gained by only using magic skills that specifically give the user tp

Tethius

It seems like a simple edit,  I just want no tp gain at all through attacking, guarding, and taking damage. 

Wiimeiser

Not sure how you'd disable damage TP, but you can disable it for attacking and guarding by going to those skills and setting their TP Gain to 0; same thing for any skill.

This could help, too. Just set the TP Mode switch to something you won't use or something that'll only be temporarily be used (for example, a switch that only turns on when in a cutscene to, for example, make cutscene-only characters appear). You'll probably have to set a few things in the default mode to 0. Shouldn't be too hard. Just adjust Stoic as you see fit.

pacdiggity

There are two ways you could do this. The first is probably simpler. That would be setting all of your actors' TCR param to 0 (Actors -> Features -> Param -> Sp-Parameter -> TCR = 0).

Alternatively, paste this incredibly tiny snippet at the bottom of your Materials section in the Script Editor:class Game_BattlerBase; def tcr(*args, &block); 0; end; end

Hope I helped.

Also, irrelevant, but try to avoid posting multiple times. There's an edit button for a reason :)
it's like a metaphor or something i don't know