#===============================================================================
#
# DT's Difficulty
# Author: DoctorTodd
# Date (06/24/2012)
# Version: (1.0.0) (VXA)
# Level: (Medium)
# Email: Todd@beacongames.com
#
#===============================================================================
#
# NOTES: 1)This script will only work with ace.
# 2)A difficulty must be selected before the first battle or the game WILL
# CRASH.
#
#===============================================================================
#
# Description: Lets the player select the games difficulty.
#
# Credits: Me (DoctorTodd)
#
#===============================================================================
#
# Instructions
# Paste above main.
#
#===============================================================================
#
# Free for any use as long as I'm credited.
#
#===============================================================================
#
# Editing begins 38 and ends on 71.
#
#===============================================================================
module TODDDIFFICULTY
#Easy Text.
EASYT = "Easy"
#Normal Text.
NORMALT = "Normal"
#Heroic Text.
HEROICT = "Heroic"
#Hard Text.
HARDT = "Hard"
#Easy enemy parameters multiplier.
EASYM = 0.5
#Heroic enemy parameters multiplier (Normal is skipped since it's what put
#you into the database).
HEROICM = 1.5
#Hard enemy parameters multiplier.
HARDM = 2
#The text above where the selection is made.
TEXT = "Please select a difficulty:"
#Menu command?
MENU = true
#Sound effect to play when difficulty is selected.
SE = "Darkness8"
#Switch to allow cancelling the difficulty selection.
#MUST NOT BE ON WHEN SELECTING FOR THE FIRST TIME.
SWITCH = 5
end
#==============================================================================
# ** Game_Enemy
#------------------------------------------------------------------------------
# This class handles enemies. It used within the Game_Troop class
# ($game_troop).
#==============================================================================
class Game_Enemy < Game_Battler
#--------------------------------------------------------------------------
# * Get Base Value of Parameter
#--------------------------------------------------------------------------
alias todd_difficulty_gmen_param_base param_base
def param_base(param_id, *args)
n1 = todd_difficulty_gmen_param_base(param_id, *args)
n2 = case $game_system.todd_difficulty
when 0 then TODDDIFFICULTY::EASYM
when 1 then 1
when 2 then TODDDIFFICULTY::HEROICM
when 3 then TODDDIFFICULTY::HARDM
end
return n1 * n2
end
end
#==============================================================================
# ** Game_System
#------------------------------------------------------------------------------
# This class handles system data. It saves the disable state of saving and
# menus. Instances of this class are referenced by $game_system.
#==============================================================================
class Game_System
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor :todd_difficulty # save forbidden
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
alias todd_difficulty_gamesystem_init initialize
def initialize
@todd_difficulty = 0
todd_difficulty_gamesystem_init
end
end
#==============================================================================
# ** Window_DifficultySelection
#==============================================================================
class Window_DifficultySelection < Window_HorzCommand
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
super(0, 0)
end
#--------------------------------------------------------------------------
# * Get Window Width
#--------------------------------------------------------------------------
def window_width
Graphics.width/2 + 20
end
#--------------------------------------------------------------------------
# * Get Digit Count
#--------------------------------------------------------------------------
def col_max
return 4
end
#--------------------------------------------------------------------------
# * Create Command List
#--------------------------------------------------------------------------
def make_command_list
msgbox_p($game_system.todd_difficulty)
add_command(TODDDIFFICULTY::EASYT, :easy)
add_command(TODDDIFFICULTY::NORMALT, :normal)
add_command(TODDDIFFICULTY::HEROICT, :heroic)
add_command(TODDDIFFICULTY::HARDT, :hard)
end
end
#==============================================================================
# ** Window_DifficultyName
#==============================================================================
class Window_DifficultyName < Window_Base
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
super(0, 0, window_width, fitting_height(1))
refresh
end
#--------------------------------------------------------------------------
# * Get Window Width
#--------------------------------------------------------------------------
def window_width
return Graphics.width/2 + 20
end
#--------------------------------------------------------------------------
# * Refresh
#--------------------------------------------------------------------------
def refresh
contents.clear
draw_text(15, -27, 400, 80, TODDDIFFICULTY::TEXT)
end
end
#==============================================================================
# ** Scene_Difficulty
#==============================================================================
class Scene_Difficulty < Scene_MenuBase
#--------------------------------------------------------------------------
# * Start Processing
#--------------------------------------------------------------------------
def start
super
create_command_window
create_name_window
end
#--------------------------------------------------------------------------
# * Create Command Window
#--------------------------------------------------------------------------
def create_command_window
@command_window = Window_DifficultySelection.new
@command_window.set_handler(:easy, method(:command_easy))
@command_window.set_handler(:normal, method(:command_normal))
@command_window.set_handler(:heroic, method(:command_heroic))
@command_window.set_handler(:hard, method(:command_hard))
@command_window.set_handler(:cancel, method(:return_scene))if $game_switches[TODDDIFFICULTY::SWITCH] == true
@command_window.x = Graphics.width/2 - 170
@command_window.y = Graphics.height/2 - 50
end
#--------------------------------------------------------------------------
# * Create Difficulty Window
#--------------------------------------------------------------------------
def create_name_window
@name_window = Window_DifficultyName.new
@name_window.x = Graphics.width/2 - 170
@name_window.y = Graphics.height/2 - 97
end
#--------------------------------------------------------------------------
# * [easy] Command
#--------------------------------------------------------------------------
def command_easy
$game_system.todd_difficulty = 0
Audio.se_play("Audio/SE/" + TODDDIFFICULTY::SE, 100, 100)
return_scene
end
#--------------------------------------------------------------------------
# * [normal] Command
#--------------------------------------------------------------------------
def command_normal
$game_system.todd_difficulty = 1
Audio.se_play("Audio/SE/" + TODDDIFFICULTY::SE, 100, 100)
return_scene
end
#--------------------------------------------------------------------------
# * [heroic] Command
#--------------------------------------------------------------------------
def command_heroic
$game_system.todd_difficulty = 2
Audio.se_play("Audio/SE/" + TODDDIFFICULTY::SE, 100, 100)
return_scene
end
#--------------------------------------------------------------------------
# * [hard] Command
#--------------------------------------------------------------------------
def command_hard
$game_system.todd_difficulty = 3
Audio.se_play("Audio/SE/" + TODDDIFFICULTY::SE, 100, 100)
return_scene
end
end
if TODDDIFFICULTY::MENU == true
#==============================================================================
# ** Scene_Menu
#------------------------------------------------------------------------------
# This class performs the menu screen processing.
#==============================================================================
class Scene_Menu < Scene_MenuBase
#--------------------------------------------------------------------------
# * Create Command Window
#--------------------------------------------------------------------------
alias todd_dif_menu_add_menu_command create_command_window
def create_command_window
todd_dif_menu_add_menu_command
@command_window.set_handler(:dif, method(:command_dif))
end
end
#--------------------------------------------------------------------------
# * [Difficulty] Command
#--------------------------------------------------------------------------
def command_dif
SceneManager.call(Scene_Difficulty)
end
end
if TODDDIFFICULTY::MENU == true
#==============================================================================
# ** Window_MenuCommand
#------------------------------------------------------------------------------
# This command window appears on the menu screen.
#==============================================================================
class Window_MenuCommand < Window_Command
#--------------------------------------------------------------------------
# * Add Main Commands to List
#--------------------------------------------------------------------------
alias todd_dif_menu_command_add_to_menu add_main_commands
def add_main_commands
todd_dif_menu_command_add_to_menu
add_command("Difficulty", :dif, main_commands_enabled)
end
end
end
Saves now
Look into attrs if you ever make a comeback to Ruby
Also replaced the Param_Base with Pacman's method