Heyey guys,
In my need, I ported woratanas sprite mover to VX Ace. So here you get it (:
What does this script do? Moving certain events on the map for some pixels up, down, left, right, upper left, upper right, lower left, lower right
How to Use? In the event page that you want to move sprite, add comment:
MOVE x_plus, y_plus
x_plus: how many pixel you want to move sprite horizontally
(- number: move left | + number: move right)
y_plus: how many pixel you want to move sprite vertically
(- number: move up | + number: move down)
For example, add comment:
MOVE 0, -20
to move sprite up 20 pixel~
Where is the script? You will get it here:
Spoiler for :
#=============================================================== # ? [VX Snippet] ? Sprite Mover ? ? # * Move sprite in pixel to get right location~ * #-------------------------------------------------------------- # ? by Woratana [woratana@hotmail.com] # ? Thaiware RPG Maker Community # ? Released on: 02/06/2008 # ? Version: 1.0 #-------------------------------------------------------------- #================================================================== # ** HOW TO USE ** #----------------------------------------------------------------- # * In the event page that you want to move sprite, add comment: # MOVE x_plus, y_plus # ** x_plus: how many pixel you want to move sprite horizontally # (- number: move left | + number: move right) # ** y_plus: how many pixel you want to move sprite vertically # (- number: move up | + number: move down) # * For example, add comment: # MOVE 0, -20 # ** to move sprite up 20 pixel~ #================================================================== class Game_Event < Game_Character attr_accessor :spr_move alias wora_mover_gameve_setup initialize def initialize(*args) wora_mover_gameve_setup(*args) mover = comment?('MOVE', true) if !mover[0] @spr_move = nil else @spr_move = @list[mover[1]].parameters[0].clone @spr_move.sub!('MOVE','').gsub!(/\s+/){''} @spr_move = @spr_move.split(',') @spr_move.each_index {|i| @spr_move[i] = @spr_move[i].to_i } end end def comment?(comment, return_index = false ) if !@list.nil? for i in 0...@list.size - 1 next if @list[i].code != 108 if @list[i].parameters[0].include?(comment) return [true, i] if return_index return true end end end return [false, nil] if return_index return false end end class Sprite_Character < Sprite_Base alias wora_mover_sprcha_upd update def update wora_mover_sprcha_upd if @character.is_a?(Game_Event) and !@character.spr_move.nil? self.x = @character.screen_x + @character.spr_move[0] self.y = @character.screen_y + @character.spr_move[1] end end end
Terms of UseI'm quoting woratanas terms of use:
- All the scripts I wrote in this demo can be use in any free game for free. As long as you give me a credit in your game. - For the commercial project, please PM me if you want to use my script, or e-mail to woratana@hotmail.com and we can talk about it. - Keep in mind that I'm not expecting for money, but I'm expecting for free copy of the game. Credits credits goes to woratana, I don't need credits because everyone can change a simple setup to initialize (:
~Flip