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[XP/ VX / VXA] How to Implement Karma

Started by D&P3, June 03, 2012, 03:33:15 PM

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D&P3

This is a tutorial on how to implement Karma into your game.

Karma is similar to alignment in Fable, in that people will react differently to you depending on how your Karma is.

You may also see the attached project for the finished set-up of this system (including comments).



[yt]http://www.youtube.com/watch?v=Ui30cK2yxow[/yt]
Full Screen Here: http://www.youtube.com/watch?v=Ui30cK2yxow

[yt]http://www.youtube.com/watch?v=rNBnzY3jGlk[/yt]
Full Screen Here: http://www.youtube.com/watch?v=rNBnzY3jGlk



Good Luck to you.
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

All scripts can be found at: https://pastebin.com/u/diamondandplatinum3

Little Psycho

Usefull... Am going to use this even when it will make my head go spinning around even more.
But there's a different way to set variables and switches, even before the first few frames of the game, namely inside a script. Did it once, but I forgot how to  :-[



As blonde as can be!!!
Doesn't mean I'm the dumb one...
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[Spoiler=supporting!]
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D&P3

But as long as you know what you're doing, your head shouldn't spin around any more than it already is :)

I prefer the method that I used, but if you'd prefer to use scripting to achieve that aim, it should work just fine :)
All of my scripts are totally free to use for commercial use. You don't need to ask me for permission. I'm too lazy to update every single script post I ever made with this addendum. So ignore whatever "rule" I posted there. :)

All scripts can be found at: https://pastebin.com/u/diamondandplatinum3