Book of Shadows: CMS
May 26th 2012
Request: taken by HungrySnake @ RPGmakerVX.net
SummaryFor my game,
Duskwind, I need a custom menu. Though, not just ANY other custom menu.
Since this game is about a person who starts on her quest to take revenge and finding out (s)he is different from others as (s)he can use the powers of the shadow. In the beginning of the game you need to take the backpack and the Book of shadows from your home before you can go out.
So if you haven't taken either the book or the backpack yet, you can't open the menu (can do this with an event!)
I also want to use a different windowskin in the book than the one I use in the game.
You are allowed to use scripts from other people to combine with the book.
Just let me know which ones and in what sequence to insert all of the scripts used.
If you have any other questions about what I want, don't be afraid to ask!!Features Desired- Three pictures as a menu: A backpack, a book and a text-image saying "End Game"
- For Inventory: categories + on using an item or equipment: "Equip/Use" - "Drop" - "Nothing"
- On pressing ESC or X return to the first page of the Book of Shadows (where to choose the "chapter")
- Chapter 1: Save Game
- Chapter 2: Status
- Chapter 3: Skills
- Chapter 4: Map
- Chapter 5: Quests
- Chapter 6: Bounties
- Chapter 7: People-files
- Chapter 8: Monster-files
- Chapter 9: Collections and Trophy case
- Chapter 10: Settings + Help
- Chapter 11: Journal/Notes
Information on the featuresFirst page of the bookRight: List of "chapters"
Save Game: Speaks for itself.
Left: Files + Name of main character
Right: If existing file, some info: playtime + Gold + walking sprites of the party
StatusLeft: Characters in your party
Right: Status + Alignment
SkillsLeft: Skills like Farming, Mining, Fishing, Cooking, Crafting, ... + Progress bar (by Variables from common event)
Right: Skills for fights
MapLeft: Map
Right: Info about the town/area you are in (Preferably from .txt items in system-folder)
QuestsLeft: 2 tabs= Main story - Side story
Below that: Quest list with 2 colours (White for active - Green for finished)
Right: Quest information (Preferably from .txt items in system-folder)
BountiesLeft: Bounty list
Right: Information (Preferably from .txt items in system-folder)
People Files/Monster filesLeft: List of people/monsters
Right: Information (Preferably from .txt items in system-folder)
Collections and Trophy caseLeft: 2 tabs= Collections and Trophy case
Below that: Collections or trophies
Right: Cards/items/... you found/need to find + a bit of information OR information about the trophies you won/found
Settings and helpLeft: Settings
Right: Information about the gameplay
Journal/NotesLeft AND Right: Notes from the user and standard notes from the game (e.g. 'Day 12 "Kiki joined the party" "You found 3 potions in a treasure chest" "You encountered Boss Brainiac and defeated him"')
(Preferably written down in a .txt document in the system-folder)
(I'd also like to have the possibility to add these journal-entries through notes in the events. That way I can add as many notes to it as I like and not be bound to notes from the script)
MockupsAttachment 1: Take the info from above.
Attachment 2: This is what the menu should look like.
Games it's kind of been in- Bethesda Games:
- Fallout (Pip boy)
- Morrowind
- Oblivion
- Can't think of any other games right now
Did you search?YES
Where did you search?- This place (as is the scripts section)
What did you search for?- Skills by use (Script in use)
- Custom menu's
- Quest menu's
- Map scripts
- Much more
But these are not exactly what I need...
Thanks for reading and thinking about accepting this request!